this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys - This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras - I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability Update Version 2:
- added MG42, .357 Magnum & the waw m1911
- removed the m60, waltherp38 and the mp40 suppressed
- mp40 uses sounds and animations from waw
- the upgraded thompson, mp40, ptrs41, and flamethrower use the viewmodels from waw instead of the version I made
Update Version 2.1:
- double barrel shotgun doesn't disappear anymore when papped on the bo1 maps (this glitch didn't appear on der riese)
Update Version 2.2:
- added specular map to the m1911 and mg42, making them more shiny looking and not flat
- attempted to fix an issue where the pap camo would be white (I never had the issue so I can't say 100% that it's fixed)
Update Version 2.3:
- updated muzzle flashes
- arisaka had an issue on der riese where it would disappear when papped, so that's fixed now
Update Version 2.4: (16/7/25)
- mp40 movement resembles the waw version more accurately
Update Version 2.5: (17/7/25)
- .357, flamethrower & the panzerschreck have specular maps now, so they look reflective and not flat
- apparently the m1 garand was missing from der riese only, so now it's actually obtainable on der riese
- the pap camo more accurately resembles the waw version now
Update Version 2.6: (18/7/25)
- added improved specular map textures for papped weapons
- improved the pap models for the fg42, type 100, and stg44
Update Version 2.7: (19/7/25)
- changed pap models for the waffe, raygun & browning
- added waw styled pap models for the scavenger and winters howl
- added wavegun, babygun, and vr-11 to the camo tables so the bo1 pap camos will show on those now
Update Version 2.8: (21/7/25)
- fixed the bar from having no sounds and no ammo counter
- added cod4 mp5sd which can only be obtained through console commands with "give iw3_mp5sd" sorry I felt like putting it in just because
Update Version 2.8.1: (25/7/25)
- improved pap models for svt40 & kar98k scoped
- replaced frag grenades with the stielhandgranate
Update Version 2.9: (30/7/25)
- added knife animations from waw
- ptrs41 now has faster running speed when upgraded
- added thundergun to five and the waffe to verruckt. on plutonium the waffe fx don't show and the thundergun lights don't show on five at all
- on bo1 maps the type100 wallbuy is now an fg42 wallbuy and the m1garnd wallbuy is now for the type100
Update Version 2.11: (2/8/25)
- ported ppsh animation from waw
- replaced the waffe viewmodel with the one from waw shi no numa
- added sprint and dive animations to the waffe and added the cotd waffe textures
- removed iw3 mp5, stielhandgranate, and waw styled pap models from the scavenger & winters howl (this was due to cotd crashing with the only way to fix it being to reduce the amount of assets this mod has) the winters howl and scavenger use the bo1 pap camo now
Update Version 2.12: (10/8/25)
- the waffe empty sprint and dive animations are fixed
Update Version 2.12.1: (11/8/25)
- the upgraded waffe had the same stats as the unupgraded waffe which is now fixed
Update Version 2.13: (16/8/25)
- the doublebarrel shotgun uses the waw animations
- added a version that uses the bo1 pap camo instead of the waw pap viewmodels
Images:



Weapon List:PPSHSVT40TYPE 100ARISAKATHOMPSONSTG 44TRENCH GUNPTRS 41PANZERSCHREKM1 GARANDM1 CARBINEKAR98KFG42GEWEHR43M2 FLAMETHROWERDOUBLEBARRELDOUBLEBARREL-SAWEDBARBROWNINGTOKAREVTT30MP40 (WAW)MG42.357 MAGNUMM1911 (WAW)(I've also buffed a decent amount of these weapons with some being more noticeable than others) I know that probably anybody could've made this mod but no one has and this is something that I wanted to see in bo1 for a long time This mod has an issue where the reload sounds for the .357, mg42 & m1911 are more quiet than usual. this was my first time ever making sound aliases so I probably messed up somewhere, regardless of that I've tried a lot to fix it and just couldn't, but if I find a fix I'll update it Let me know if this mod has any issues as knowing myself I probably messed up somewhere