[BO1] Weapon Port (Mod): Galvaknuckles from BO2 (Animations, Sounds, FX, Prefab)
Hello everyone,
Since I couldn't find a full Galvaknuckles weapon port for BO1 anywhere, I decided to do it myself.
Everything was taken over 1:1 from BO2 (animations, sounds, FX), except for the wall-buy voicelines and chalk drawing. The port can be used inside of Radiant via the attached prefab. It is compatible with the ballistic knife, as well as with the [BO2 & BO3 Perks] mod by shippuden1592, harrybo21, etc. (Link). The knuckles can be used together with the bowie knife in a single level but there is no proper sickle support especially in combination with the ballistic knife.
ToDos:
- Blood splatters that continue to be generated during melee hits. Unfortunately, I haven't been able to find the relevant code locations to suppress this effect. If anyone can help, please let me know. - No wall-buy voicelines from BO2 implemented. The Bowie's ones are used instead.
ATTENTION: If your mod already uses a soundalias file (if an entry called "sound,..." already exists in your mod.csv), copy the contents of <rarfile>/raw/soundaliases/zones/wpn_taser_knuckles.csv and paste it at the end of your soundalias file (<root>/raw/<yourmodname>/soundaliases/zones/<yoursoundalias>.all.csv) + exclude the above mentioned "sound,wpn_taser_knuckles" entry. Otherwise the secondly mentioned soundalias file will be ignored.
2) Edit your <root>/raw/maps/<yourmapname>.gsc accordingly:
4a) Optionally if used with previously mentioned BO1 perk mod: Add the following to the <rarfile>/raw/maps/_zombiemode_taser.gsc to the already existing assert block:
For any other preinstalled perk mod, just use the corresponding bottle names instead.
5) So far only english and german wallbuy texts are defined inside <rarfile>/raw/localizedstrings/zombie.str. Add your own ones if desired. Therefore use:
LANG_ENGLISH - English LANG_SPANISH - Spanish LANG_PORTUGUESE - Portuguese LANG_GERMAN - German LANG_FRENCH - French LANG_RUSSIAN - Russian LANG_ITALIAN - Italian
Don't forget to safe the file using the (Western) ISO 8859-1 encoder to ensure special characters being displayed properly ingame.
6) After setting everything up: Copy both folders (<rarfile>/raw, <rarfile>/map_source) to your BO1 Root Folder
7) Copy <rarfile>/raw/ folders xmodels, fx, localizedstrings, xanim, sounds, maps, clientscripts, material, weapons, images also to your modfolder (<root>/mods/<yourmodname> and check all the new files inside the IWD-file list. (Modlauncher -> "ModBuilder" tab). Maybe it is not even necessary to copy all of them but I'm not really into their file management system. For me it works this way.
8) Use the delivered prefab (<root>/map_source/_prefabs/zombiemode/weapons/weapon_upgrade_taser.map) inside of Radiant for wall-buy