UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[Beta-Release] BO1: Reimagined-Expanded Zombies Mod

broken avatar :(
Created 2 years ago
by Holy_Buckets
0 Members and 1 Guest are viewing this topic.
21,142 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 9 September 2021
Last active: 1 year ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Holy_Buckets's Groups
Holy_Buckets's Contact & Social Links
Hi all, thanks for your patience. This is the full Beta Release of my BO1 Reimagined-Expanded mod. There is one major update remaining where I will cleanup and polish a lot of the gameplay, but this update contains most of the features I set out to integrate with Black Ops 1 Zombies.
 
Link to Alpha-Release and Showcase content: HERE.
 

Download:

Mod + Game Mod (Not using Plutonium):  HERE.
 
Plutonium compatible version : HERE.
 
For a detailed overview, demos, and installation instructions, see my github page.
 
Discord link: HERE
 
 

Notable Features:

---
 
- Electric Cherry, Vultue Aid and Widows Wine added to all maps (minus Natch)
- Pack-a-Punch added to Verrukt and Shino-numa
- The game now launches in the more difficult "Apocalypse Mode", you may switch back to Classic mode from the **Main Menu** in the Game settings
- Added new drops:
    - "Superpower" - Temporarily gives all pro perks
    - "Restock" - Max ammo for player who picks this up
 
- In Game Hints added to describe new features, they may be toggled in the in-game menu
- Apocalypse (hard) mode now displays information regarding perk slots, total points and efficiency on player scorecard
 
Bugs:
- Fixed a load of bugs, see the changelog if you are interested
 
Map Changes:
- Mechanic to obtain free perk bottles added to Verrukt
- Mechanic to obtain free perk bottles added to Shi No Numa
- Pack-a-Punch added to Verrukt and Shino-numa
- Fog re-added to maps. This can be toggled manually with "r_fog 0" fog clears out on Call when power is turned on
 
Known Bugs:
- There are some misc bugs related to East Eggs, I fix these as I hear about them so please let me know
- Sometimes in Shino, a perk will not spawn in one of the houses
- Score and efficiency calculations on Apocalypse mode for 2 or more players may be inaccurate
 
-----------------------------------------------------------------------------------
 
 
 

Gallery

Shi No Numa Additional Perks & Implementation:
Obtaining Free Perk on Shino
Pack-a-Punching on Verrukt

 
=thumbnails=true item=1 auto=true loop=true pager=true
--------------------

Upcoming Release (Expected in 3 months):

--------------------
 
Features:
- More weapons
- Nacht will be supported with all perks
- Moon will be supported with some map updates
- All maps will have a mechanic to generate free perk bottles
- In game challenges
- Zombie Types (toggleable)
- Some "Red Drops"
- More bosses (maybe?)
 
Quality of life improvements for next release:
- Adding and diversifying weapon camos
- Adding Weapon names for Double PaP weapons
- Easter Egg cleanup
- Addition of some fx/models to imrpove gameplay experience
- Adding perk jingles and additional voice clips
- HUD Updates
- Zombie animations, effects and behavior cleanup
 
For any other feature suggestions or queries, please reach out to me on discord.
 

Double Post Merge: May 23, 2024, 06:23:04 am

Credits:

    Special Thanks
Jbleezy - BO1-Reimagined scripts and Assets and base repository here.
    Shippuden1592 - a multitude of useful scripts and assets
    Utamia - Frequent script and game mod support on Linkermod Discord
    Phil81334, Numan, John Banana, Dad  - Frequent scripting support on UGX-Mods Discord
    Treyarc - An amazing base game and mod tools
    Credits:
TescoValueRice - BO2/3 Drops and icons, UGX-Mods Discord
    Sanchez - Fx, assets and Scripts from Rennaissance/Der Reise mod
    NikolaiLovesVodka/Partisan Executioner- Rennaissance Mod scripts
    Venom - Various fx/assets
    Samhain (Discord) - BO2/3 Perk and drop icons
    Phil81334, Shippuden1592 - Cherry, Vulture, Wine assets
    Perk Shaders: Deadnaut - https://zombiemodding.com/index.php?topic=16593.0
    vile88 - COD WaW -> BO1 1.4.5 Weaponfile pack, sounds, anims for WaW weapons
 
 
Origins Staff fx:
- Gympie6
- Shippuden1592
- Salamanca21
- Cpt_johnson1
- Bamskater
- Harry Bo21
- Fusorf
- Alaurenc9
- ConvictioNDR
- HitmanVere
- Lilfria
- Redspace200
- StevieWonder87
- Rollonmath
- UGX, CCM, Treyarch and Activision
Last Edit: April 24, 2025, 05:03:19 am by Holy_Buckets
:thumbsup-smiley:1
broken avatar :(
×
broken avatar :(
Location: al
Date Registered: 24 July 2024
Last active: 2 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
2ur432i's Groups
2ur432i's Contact & Social Links
hello, whenever i want to play the mod it says {animation 'pb_staff_dive2prone_land' not defined n anim tree 'multiplayer'}, how do i fix this
Last Edit: July 28, 2024, 06:06:40 am by Moderator (Approval)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 19 February 2025
Last active: 1 year ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
Kaizer143's Groups
Kaizer143's Contact & Social Links
Such an amazing expansion on an already cool mod! Hopefully somebody can figure out how to run mods in Nucleus co-op for the ultimate house zombies experience!
Last Edit: February 24, 2025, 10:18:32 am by Moderator (Approval)

 
Loading ...