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Contact Support - Help Center Get help on the UGX Discord. Join it now!Well when you make them models, if you can, make is to you can use rotatepitch, so they rotate in the right directions and that script would be easy. For example, the power leaver for the traps aways roates 180 from base with rotatepitch No matter how you orient it in game. (If I remember correctly)
Simply waittill trigger, then rotatepitch the spinning handle, wait, rotatepitch the handle (if done), wait, rotate pitch the door, connectpaths, make door nosolid. Playing sound during each rotate and when door opens would be cool too.
That's a nice looking door man. You should turn it into four separate models and make it work! Have one for the spinning handle, one for the bars, one for the door, and one for the frame with the hinges and locks. Maybe five if you want the handle to open it to turn then too. I don't know how to make it a model, but I hear you can make it a .ma file from radiant and then make the model in maya. I mean you could make it work like it is, but that is a lot of script_brushmodels then.
I had this Error too. I think make the map a little bit smaller
MrDunlop4
umm with this user i sownloaded it and when i install it and use it in my map it has the aa_defoult in some places can u please say how to fix it and btw it is a good peice of work