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Contact Support - Help Center Get help on the UGX Discord. Join it now!#using scripts\zm\_zm_score;
#using scripts\shared\flag_shared;
function init()
{
//Things you can edit below \/
level.elevator_cost = 500; // Change this to change the cost of the elevator. Leave it undefined to make it free.
level.elevate_height = 250; //This is how far the elevator will travel up.
level.elevator_transition_time = 5; //How long it will take for the elevator travel.
level.elevator_cooldown_time = 30; // Cooldown time of the elevator.
level.zk_debug = true; //Enable or disable this to show action text in game. (Ex: "Debug: Elevator Moving" will be shown on the screen)
level.change_door_direction = true; //Change this to true if your doors slide backwards or forwards instead of side to side.
//Things you can edit above /\
level.elevator_trigger = GetEnt( "elevator_trigger1", "targetname" );
level.elevator_trigger_top = GetEnt( "elevator_trigger_top1", "targetname" );
level.elevator_trigger_outside_bottom = GetEnt( "elevator_trigger_outside_bottom1", "targetname");
level.elevator_trigger_outside_top = GetEnt( "elevator_trigger_outside_top1", "targetname");
level.elevator_model = GetEnt("elevator1", "targetname" );
level.elevator_top_door = GetEnt("top_door1", "targetname" );
level.elevator_bottom_door = GetEnt("bottom_door1", "targetname" );
level.elevator_called = false;
main();
}
function main()
{
level endon( "intermission" );
wait_for_power();
thread bottom_door_open();
level.elevator_trigger_top SetHintString( "" );
while(1)
{
thread wait_for_buy_bottom();
thread wait_for_call_top();
thread zk_print("Awaiting Activation Protocol 13255");
level waittill("Elevator_Used");
level notify("elevator_moving");
thread zk_print("Activation Protocol 13255");
thread clear_trigger_text();
thread bottom_door_close();
wait(1);
thread elevator_rise( level.elevate_height, level.elevator_transition_time );
wait( level.elevator_transition_time );
thread top_door_open();
level.elevator_trigger_top SetHintString( "Performing Integrity Check: Stand By" );
level.elevator_trigger_outside_bottom SetHintString( "Performing Integrity Check: Stand By" );
wait( level.elevator_cooldown_time );
thread wait_for_buy_top();
thread wait_for_call_bottom();
thread zk_print("Awaiting Activation Protocol 13255");
level waittill("Elevator_Used");
level notify("elevator_moving");
thread zk_print("Activation Protocol 13255 Recieved");
thread clear_trigger_text();
level.elevator_trigger_top SetHintString( "" );
thread top_door_close();
wait(1);
thread elevator_fall( level.elevate_height, level.elevator_transition_time );
wait( level.elevator_transition_time );
thread bottom_door_open();
level.elevator_trigger SetHintString( "Performing Integrity Check: Stand By.." );
level.elevator_trigger_outside_top SetHintString( "Performing Integrity Check: Stand By.." );
wait( level.elevator_cooldown_time );
}
}
function elevator_rise( height, speed )
{
level.elevator_model movez (height, speed);
level.elevator_model waittill ("movedone");
}
function elevator_fall( height, speed )
{
level.elevator_model movez (height - (height * 2), speed);
level.elevator_model waittill ("movedone");
}
function bottom_door_open()
{
if(!level.change_door_direction == true)
{
level.elevator_bottom_door movex (130, 1);
}
else
{
level.elevator_bottom_door movey (130, 1);
}
}
function bottom_door_close()
{
if(!level.change_door_direction == true)
{
level.elevator_bottom_door movex ((-130), 1);
}
else
{
level.elevator_bottom_door movey ((-130), 1);
}
}
function top_door_open()
{
if(!level.change_door_direction == true)
{
level.elevator_top_door movex (130, 1);
}
else
{
level.elevator_top_door movey (130, 1);
}
}
function top_door_close()
{
if(!level.change_door_direction == true)
{
level.elevator_top_door movex ((-130), 1);
}
else
{
level.elevator_top_door movey ((-130), 1);
}
}
function wait_for_power()
{
level.elevator_trigger_outside_bottom SetHintString( &"ZOMBIE_NEED_POWER" );
level.elevator_trigger_outside_top SetHintString( &"ZOMBIE_NEED_POWER" );
level flag::wait_till( "power_on" );
level.elevator_trigger_outside_bottom SetHintString( "" );
level.elevator_trigger_outside_top SetHintString( "" );
thread zk_print("Auxilary Power Active: All Systems Operational");
}
function wait_for_buy_bottom()
{
level endon("elevator_moving");
if( isDefined(level.elevator_cost) )
{
while(1)
{
level.elevator_trigger SetHintString( "Hold ^3&&1^7 to Activate Protocol 935 [Cost: "+level.elevator_cost+"]" );
level.elevator_trigger waittill( "trigger", player );
if( isDefined(level.elevator_cost) && player.score >= level.elevator_cost )
{
player zm_score::minus_to_player_score( level.elevator_cost );
level notify("Elevator_Used");
thread zk_print("Activation Protocol Accepted");
break;
}
else if( isDefined( level.elevator_cost ) && player.score < level.elevator_cost )
{
level.elevator_trigger SetHintString( "You do not have sufficient permissions." );
wait(4);
level.elevator_trigger SetHintString( "Hold ^3&&1^7 to Activate Protocol 935 [Cost: "+level.elevator_cost+"]" );
continue;
}
}
}
else
{
level.elevator_trigger SetHintString( "Hold ^3&&1^7 to Activate Protocol 935" );
level.elevator_trigger waittill( "trigger", player );
level.elevator_trigger SetHintString( "" );
level notify("Elevator_Used");
thread zk_print("Activation Protocol Accepted [Free]");
}
}
function wait_for_buy_top()
{
level endon("elevator_moving");
if( isDefined(level.elevator_cost) )
{
while(1)
{
level.elevator_trigger_top SetHintString( "Hold ^3&&1^7 to Activate Protocol 13255 [Cost: "+level.elevator_cost+"]" );
level.elevator_trigger_top waittill( "trigger", player );
if( isDefined(level.elevator_cost) && player.score >= level.elevator_cost )
{
player zm_score::minus_to_player_score( level.elevator_cost );
level notify("Elevator_Used");
thread zk_print("Activation Protocol Accepted");
break;
}
else if( isDefined( level.elevator_cost ) && player.score < level.elevator_cost )
{
level.elevator_trigger_top SetHintString( "You do not have sufficient permissions" );
wait(4);
level.elevator_trigger_top SetHintString( "Hold ^3&&1^7 to Activate Protocol 13255 [Cost: "+level.elevator_cost+"]" );
continue;
}
}
}
else
{
level.elevator_trigger SetHintString( "Hold ^3&&1^7 to Activate Protocol 13255" );
level.elevator_trigger waittill( "trigger", player );
level.elevator_trigger SetHintString( "" );
level notify("Elevator_Used");
thread zk_print("Activation Protocol Accepted [Free]");
}
}
function wait_for_call_bottom()
{
self endon("elevator_moving");
level.elevator_trigger_outside_bottom SetHintString( "Hold ^3&&1^7 to Activate Protocol 935" );
level.elevator_trigger_outside_bottom waittill( "trigger", player );
level.elevator_trigger_outside_bottom SetHintString( "" );
level notify("Elevator_Used");
thread zk_print("Requested Activation Protocol 935");
}
function wait_for_call_top()
{
self endon("elevator_moving");
level.elevator_trigger_outside_top SetHintString( "Hold ^3&&1^7 to Activate Protocol 13255" );
level.elevator_trigger_outside_top waittill( "trigger", player );
level.elevator_trigger_outside_top SetHintString( "" );
level notify("Elevator_Used");
thread zk_print("Requested Activation Protocol 13255");
}
function zk_print( string )
{
if( level.zk_debug == true )
{
iprintlnbold( "Brother Eye: "+string );
}
}
function clear_trigger_text()
{
level.elevator_trigger_outside_top SetHintString( "" );
level.elevator_trigger_outside_bottom SetHintString( "" );
level.elevator_trigger SetHintString( "" );
level.elevator_trigger_top SetHintString( "" );
}