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Messages - Tim Smith

They are private atm as far as I know since they aren't finished
Tru



Spoiler: click to open...
Never had motivation to finish it lol
6 years ago



3 words changed the hole meaning, read it again. I was talking in script, already know that he has the weapons done already.
6 years ago
Nice work fam.
6 years ago
I can't really remember who helped me to do it, but make cents talked about the normal in here. Maybe you can just edit it to be _upgraded_upgraded in the script.

https://www.ugx-mods.com/forum/index.php/topic,8396.msg91080.html#msg91080
6 years ago
Maybe its a sign you should finally buy the game?  ;)
+1.


I used to think it's good if your friend like from US and you're from UK to help get a better connection after all for like the distance. Idk, I might be wrong.
6 years ago
Try typing in console:
devmap nazi_zombie_dust2
or
spmap nazi_zombie_dust2
That's for cheating or devs only, just do map mapname.
6 years ago
you can count the zombies on the screen one by one without modtools or modifications to the files :please: works every time...
Lmao
6 years ago
I am NOT lazy and I don't know why it needs t4m I tried to open it without t4m the first time and it crashed then I opened it on t4m and it worked

Double Post Merge: May 20, 2018, 12:41:21 pm

and there he even edited his post to put a t4m link to download


Typical misunderstanding. lol
6 years ago
Wait, what ?

Since when we use scripts to change skyboxes ? It's all done in Radiant ffs
6 years ago
I'm sorry but why it needs T4M? Oh wait you're just lazy to comment some fx/sounds.
6 years ago
They released modtools for bo1 but it seems they forgot bo2 but I think they did that for a reason because the consoles were having a rough time running maps.

Look at tranzit for example, they added fog and lava just to make sure the consoles could run it.

I don't think they are going to release their modtools to the community but maybe in the next bo game.


Talking about fog and lava, I had an unexpected glitch the other day when i was playing. For some reason I was going to Town throu diner and when I was jumping from the lava and knifing denzins the screen froze and didn't get updated. That's was really weird, i mean i can hear myself and play but the screen never get updated, it was sad thou. lol


Back to OP:
I don't think we will ever get BO4 mod tools, judging for the mp footage from Noahj. It's just the same bo3 mp with some new stuff in it. I don't really know about the engine, but who knows.
6 years ago
Uh, do you have these things?
It's on Steam, buy Black Ops 1 on steam and you get the game + mod tools under Tools.


As for the Radiant, it can be found.  ::)
6 years ago
Long time I did the update for myself but I never shared it so why not!
Right on, I'm giving this another go :D
6 years ago
So, you use COD5 Radiant(Map Maker) to make maps, and use COD7 mod tools to build mods?
No, it's all the Black Ops mod tools. Combined with a community made Radiant.
6 years ago
Quote
I use _audio.csc and it works ok and is fairly easy to setup without any scripting.
Copy the header and an ambient alias from a zombie sound csv into a new csv. Electric or wind sounds are good examples to start with
Replace path with your sound. Convert your sound. Copy _audio.csc into your mods/mapname/clientscripts folder.
Open audio csc and there is 3 getstructarray parts.
They use a script_label kvp on script_ structs
Emitter
Looper
Random
And
Script_sound kvp for the sounds name.
I do all my sounds with script_label random and looper because emitters didn't work the way I expected.


Credit goes to Codmoddd1235
6 years ago
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