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Messages - SE2Dev

Does it mean that's possible to create custom maps for BO1?

Essentially

Double Post Merge: May 01, 2016, 09:56:33 pm
How do you enable/use this mod

Download the zip file, unzip the contents in to your BO1 root, and then launch BO1 via the included batch file
8 years ago
The error happens when i loading map and it gives an error saying: "execced limit of 128 weapons assets"

When the game first opens - is there a Mods option on the main menu?
8 years ago
I have put the project folder in BO1 Root and launched the game via the .bat, but it's kep lauching errors.

Providing an error message / screenshot of the error would be helpful. Make sure you have the VS2013 redistributable installed and are launching the game via the batch file
8 years ago
there is a little reason behind this, and it's the fact that my mod actually causes crashes if frontend_patch.ff is installed. this is because i packaged a different options_game_pc.menu with a CG_FOV slider (i'm someone who needs FOV, so i packed it with the mod so others could use it). cause of this, i've noticed i occasionally crash when i open options.

but sure, i'll add desc & annotation stuff. do consider adding the fov slider in the _patch file!

Send me you're .menu file and I'll look into it.
8 years ago
IMPORTANT INFORMATION FOR MODDERS:
   DO NOT PACKAGE GAME_MOD WITH YOUR MOD – REFERENCE THE GITHUB DOWNLOAD LINK BELOW AND PROVIDE DOWNLOAD & INSTALLATION INSTRUCTIONS



game_mod is a special modification for Call of Duty: Black Ops that allows users to play custom maps, enables the developer console, adds a menu option to load mods, etc. developed by Nukem & myself.

Requirements:
   Call of Duty: Black Ops (Steam)
   Visual Studio 2013 Redistributable





FAQ:

  • Where can I download game_mod?
    game_mod can be downloaded from LinkerMod's releases page on GitHub (https://github.com/Nukem9/LinkerMod/releases). Its highly recommended that you download the latest version.
  • Can I upload game_mod on [insert site here]?
    Please don't! The releases page on GitHub hosts all versions of game_mod – uploading duplicates of game_mod causes a large amount of confusion for users and can result in different users having incompatible versions of game_mod. Furthermore, versions of game_mod from another sources may contain malicious code or viruses!
  • Should I package game_mod with my mod?
    Modder's should not package game_mod within their mods, if the mod you downloaded came prepackaged with game_mod, you should install the official version of game_mod over the one that was packaged with the mod.
    Why? Depending on how trustworthy the developer of the mod is, they could have compiled a custom version of game_mod which has the potential to contain malicious code. It's better to use the official version to be ensure the safety of the version of game_mod you are using.
  • I believe I found a bug in game_mod!
    If you believe you have found a bug, and can provide steps to reproduce it, as well as an accurate description of what occurs – file an issue on the LinkerMod GitHub project here (https://github.com/Nukem9/LinkerMod/issues/), and apply the game_mod label. Please check to see if the issue was posted already before posting a duplicate issue.
  • I wish to contribute to the development of game_mod.
    If you wish contribute to the development of game_mod file a pull request on the GitHub page here (https://github.com/Nukem9/LinkerMod/pulls).
8 years ago
@LilRobot I highly recommend simply telling people to download game_mod from https://github.com/Nukem9/LinkerMod/releases and telling them how to install it rather than packaging it directly with you're mod. The whole point of the GitHub release was to provide a single location to download the newest version of game_mod, and if you package it with you're mod it will become effectively unplayable when a new version of game_mod releases.
8 years ago
@Jrizzo I highly recommend simply telling people to download game_mod from https://github.com/Nukem9/LinkerMod/releases and telling them how to install it rather than packaging it directly with you're mod. The whole point of the GitHub release was to provide a single location to download the newest version of game_mod, and if you package it with you're mod it will become effectively unplayable when a new version of game_mod releases.
8 years ago
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