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Ya just put the name in it.
There's really no point to making your own animtree you can just include your animation in an existing one.
If you are doing a player anim then I suggest putting the anim in the multiplayer.atr and if it is any other anim (ai animation or just a model) then put it in generic_human.atr
Man this map looks great BTW. What you could implement is some sort of teleporter switcher to be able to teleport into packapunch, and besides something I´d love to see is a usable exo suit. Somewhat like Buried from BO2 so you can jump from one room from another and dodge the zombies in epic ways.
However, you seem like a good mapper m8
Thanks for reading
Don't remember seeing them in BO1?
Probably you have imported like 50 weapons (50 that I know) of all CoD and only stock weapons in this map ?? ???
Me dejas loquisimo
I think texture of mule kick are not clicked or not included
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