So, I made a simple script:
[code]Function damage()
{
trigger = GetEnt("damage_trigger", "targetname");
while(1)
{
self waittill("trigger", ent);
ent DoDamage(2, ent.origin);
break;
wait(2);
...
[code]Function damage()
{
trigger = GetEnt("damage_trigger", "targetname");
while(1)
{
self waittill("trigger", ent);
ent DoDamage(2, ent.origin);
break;
wait(2);
...
9 years ago
Hi,
So I ported the giant spider boss from zetsubou no shima to BO3. In APE, the model looks fine and has all the textures, but when I put the model in Radiant the model doesn't have any textures.
Any idea why and how to fix it?
So I ported the giant spider boss from zetsubou no shima to BO3. In APE, the model looks fine and has all the textures, but when I put the model in Radiant the model doesn't have any textures.
Any idea why and how to fix it?
9 years ago
I think that the problem is in some texture.
9 years ago
I had the same problem, just make the window "hole" bigger.
9 years ago