novadex

noVADex*
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Legless Crawler
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Date Registered
January 25, 2014, 06:02:38 am
Posts
49 (0.020 per day)
Last Active
April 05, 2020, 02:10:44 pm

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Male
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vancouver island
Local Time
September 30, 2020, 04:32:31 pm

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 Currently im using tag_origin on a script model to spawn  the fx, but  the fx default spawn angle is (0.0.0). I need the fx to be rotated 90 degrees.

 How do i ,.. can i, include angle to the code?
960 days ago
 Another thing ive noticed after playing with these guys further is their teleportation function is not limted to a player volume ( teleporting outside zones and even though monster clipping ). stairs and floors/levels they can even temporally teleport  in the air, skipping past traversals and ...
973 days ago
 This is really cool, but in testing i found it messes up Dog rounds. Some dogs become zombies walking backwards on all fours. lol
975 days ago
"Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

         : "ALIAS",
     "Name" : "YOURROUNDSOUNDS",
    "Filename" : "YOURROUNDSOUNDS.csv",
    "S...
1194 days ago
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?
1194 days ago
well hey.....thanks much!

I guess i should of searched vox not voice now i know ;)
1203 days ago

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A bird gripped in your hand.. is better than a #2 in the bush. ..$h|+ ....piss on that zombie!

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