Currently im using tag_origin on a script model to spawn the fx, but the fx default spawn angle is (0.0.0). I need the fx to be rotated 90 degrees.
How do i ,.. can i, include angle to the code?
How do i ,.. can i, include angle to the code?
7 years ago
Another thing ive noticed after playing with these guys further is their teleportation function is not limted to a player volume ( teleporting outside zones and even though monster clipping ). stairs and floors/levels they can even temporally teleport in the air, skipping past traversals and ...
7 years ago
This is really cool, but in testing i found it messes up Dog rounds. Some dogs become zombies walking backwards on all fours. lol
7 years ago
"Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc
: "ALIAS",
"Name" : "YOURROUNDSOUNDS",
"Filename" : "YOURROUNDSOUNDS.csv",
"S...
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc
: "ALIAS",
"Name" : "YOURROUNDSOUNDS",
"Filename" : "YOURROUNDSOUNDS.csv",
"S...
8 years ago
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?
8 years ago
well hey.....thanks much!
I guess i should of searched vox not voice now i know
I guess i should of searched vox not voice now i know

8 years ago