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Topics - NGcaudle

 
Change your zombie models to the ascension scientists (With Radiant Actor)


Make sure to call the models in your mod.csv
Code Snippet
Plaintext
// Scientist
xmodel,scientist_zombie_body_LOD0
xmodel,scientist_zombie_head1_LOD0
xmodel,scientist_zombie_head2_LOD0
xmodel,scientist_zombie_larmoff_LOD0
xmodel,scientist_zombie_legsoff_LOD0
xmodel,scientist_zombie_llegoff_LOD0
xmodel,scientist_zombie_lowclean_LOD0
xmodel,scientist_zombie_rarmoff_LOD0
xmodel,scientist_zombie_rlegoff
xmodel,scientist_zombie_upclean_LOD0

 
Fixing the behead
 
step 1.
copy and paste _zombiemode_spawners.gsc from raw/maps into your mod/mapname/maps folder
 
step 2.
Replcae this line
Code Snippet
Plaintext
self Attach( "char_ger_honorgd_zomb_behead", "", true );
with this
Code Snippet
Plaintext
self Attach(self.torsoDmg5, "", true);

2 years ago
Change your player models to the victis crew



Make sure you call the models in your mod.csv
Code Snippet
Plaintext
xmodel,c_zom_engineer_viewhands
xmodel,c_zom_player_engineer_fb
xmodel,c_zom_farmgirl_viewhands
xmodel,c_zom_player_farmgirl_fb
xmodel,c_zom_oldman_viewhands
xmodel,c_zom_player_oldman_fb
xmodel,c_zom_reporter_viewhands
xmodel,c_zom_player_reporter_fb

2 years ago
Allein
Alein is suppose to feel like a original World at War map, where you feel like our newly introduced Heros fighting along side each other in a new horror adventure.
 
Allein takes place in an unknown Nazi hold out just off the battlefield, where they have just discovered a new element they thought would help them in the war. But they were wrong!
 
Features:
- New Max Ammo System
- New Zombies
- New Guns
- New Powerup Drops
- New To WaW Perks
- Hidden Easter Egg Song With Reward
- Return of The Flogger
- Return Of Shootable Barrels
- Ending

Update:
- Added Buffed Officer Zombies
- Added More Detail
- Buildable Ending No Longer Steals Weapons

 


 
Credits:
Vertasea
Yaf3li
Gympie6
BazookaJimmy
2 years ago
Hello today I bring my buyable ending script for black ops 1. Please note that I used Toms WaW buyable ending as a base for this so if you added that into WaW you should remember some of this a bit. I also made the script only in the zombie_MAPNAME.gsc to make it easier to add.
 
 
Step 1. in zombie_mapname.gsc add this in the main() function above: maps\_zombiemode::main();
Code Snippet
cpp
    end_trig = getentarray( "end_game","targetname" );
    array_thread( end_trig,::end_game );

Step 2. At the bottom of your zombie_mapname.gsc paste this functions below:
Code Snippet
cpp
end_game()
{
    user = undefined;
    cost = 25000;                        // Cost here                        

    self setCursorHint("HINT_NOICON");
    self UseTriggerRequireLookAt();
    self setHintString("press ^3&&1 ^7to End the Game [Cost: "+cost+"]");    // Hintstring for buyable ending

    while(1)
    {
        self waittill("trigger", user);
        if( is_player_valid(user) && user.score >= cost )
        {
            play_sound_at_pos( "cha_ching", self.origin );
            user thread maps\_zombiemode_score::minus_to_player_score( cost );
            self delete();

            level notify( "end_game" );
            level thread end_text();
        }
        else
        {
            play_sound_at_pos( "no_cha_ching", self.origin );
        }
    }
}

end_text()    // Buyable ending display after bought
{
    end_text = [];

    players = get_players();
    for( i = 0; i < players.size; i++ )
    {
        end_text[i] = NewClientHudElem( players[i] );
        end_text[i].alignX = "center";
        end_text[i].alignY = "middle";
        end_text[i].horzAlign = "center";
        end_text[i].vertAlign = "middle";
        end_text[i].y -= 80;                            // - Moves the Text Down/ + Move the text up
        end_text[i].foreground = true;
        end_text[i].fontScale = 2;
        end_text[i].alpha = 0;
        end_text[i].color = ( 1.0, 1.0, 1.0 );
        end_text[i] SetText( "You Beat The Map" );        // Edit the ending saying here
        end_text[i] FadeOverTime( 1 );
        end_text[i].alpha = 1;
    }    
    wait 6;
    {
        end_text[i] FadeOverTime( 1 );
        end_text[i].alpha = 0;
    }
}
Feel free to change the buyable ending quote. Please make sure to credit everyone that was a part of making his possible for Black Ops 1.
 
Credit:
NGcaudle
Tom_BMX
Vertasea
2 years ago
2022 Pistol Defense Neon
 
This mod does not require T4M
(**Warning there are some bugs with the map but it is very playable**)
   

 
 




 
Description:
Challenge Map to play 1-4 Players with. The goal is to buy the buyable ending at the front of the platforms for 35,000. Players are only able to use pistols and are stuck in small boxes making this map difficult
 
Features:
Black Ops 1, Black Ops 2, Modern Warfare 3,  Halo Weapons
Black Ops Perks
MW3 Player Models
Moving Each Round
Moving Pack a Punch
Custom Weapon
Non moving box
Perks, Fire Sale, Blood Money Drops
Buyable Ending
Buyable Insta Kill and Double Points
Removed stick Zombies and Dogs
Black Ops 1 Melee Fix
Max Ammo refill weapon clip
Molotovs damage increase
Melee damage is default 450
Verrückt Sprinters
Custom Hud
 
Credits:
Vertesea
YaF3li
K3nt
SHIPPUDEN1592
Rorke
SevenGPLuke
 
Known bugs:
Pathing between Red and Yellow sometimes breaks
Bo2 Weapon sounds are actually WaW sounds
Some World models don't go in the player hands
Viewhands sometimes look slieghy weird
Some Weapon reloads don't display shell models

2 years ago
Today I bring to you the best tribute map for the fan favourite M1 Garand! This map is loaded with feartures and is all around amazing and you'll love every second of it!





   
Features!
Custom WaW weapons files
Custom Perk Jingles
Custom Player Voxes
Custom Round Change Sound
Shootable Easter Egg
Buyable Ending
Bo2 Knifing
Bosses
Secret Free Weapon (By PaP)

Credit
NG Caudle
Mod Tools 2020 Team
3 years ago
Hello NGcaudle here and today I have a treat for you hardcore call of duty world at war custom mod lovers! Here I present my Girlfriend's first map. This map is mostly stock but has some things that make it feel a little smoother and modern.
 


 
www.mediafire.com

 
Features
- Added HarryBo21 Perks
- Removed HarryBo21 Perks
- Next Gen Graphics (Powerful Rig May Be Required)
- Bo2 CDC Player models
- Solo Start Button
- Bo1 Knifing
- Non Stick Zombies
- Special Starting Pistol
- Buyable Ending
- Intense Detail
- Fx
-UGX Mod
- Round Base Zombies
- Port Forwarding Included
- Classic Look
- Non Custom Main Menu Music
- Rare Skybox
- One Of A Kind Ultimate Gaming Experince
- Reviving In Coop
- Removed Solo Revive
- Vented Walls
- Boss Fight
- 24/7 Dedicated Online Servers In Maintance
- Sprinters
- Nazis
-- RGB Flavoured
- Stock Hud
- Kitchen
- No Risers
- Buildable Window Barrier
- Full Detailed Easter Egg
 
Credit
- HarryBo21 (Perks)
- (Subscribe To) IceGrenade
- F3ARxReaper666 (Shootable Perk Bottles EE)
- Rorke
- Jbird
- Jbird632 (Detailing)
- Radimax (Testing)
- GuyWhoF'dNGcaudlesGirlfriend (Internal Testing)
- Numan (Testing Of Buyable Ending)
- NGcaudle (Bug Making)
- Steviewonder87
- Vince Offer "From Shamwow" (Shamwows For Internal Testers)
- Chasr34 (Motivation)
- Ave Satanna (Floor Waxer)
- Smasher248 (Rebirth Of Development)
- ZK Studio (Iron Man Suits And Cheese)
- HitmanVere (Hotel Bed Support)
- Vertasea (Roof Development)
- Treyarch (Rare Skybox)
- Activision (Removing Cod Points)
 
If I missed you in the Credits DM me and I'll  make sure my girlfriend never forgets a name again or else.

3 years ago
Hello today I bring you the Monopoly zombie map for world at war for those of you who can't run bo3 or don't own it but still wanted to play this amazing challenge map!

www.mediafire.com




Features
Ported weapons (Bo1, Bo2, MW3
Black ops 1 perks
Chance Cards
Custom player model/viewhands
Custom hud
Detail

Credits
NGcaudle
ManWithaName
Tom BMX
UGX
DUKIP
Rorke
Probably More Let me know If I missed you
4 years ago
Hello I haven't started a map yet for this because I'd like to do a coop project with someone and make a meduim to large size map that runs good, looks good, and is replayable.

I remember back in the first release of leviathan and how everyone loved it and still want to play it and now with the release of leviathan on black ops 3 it's really got me wanting to buckle down and make a map. I need help tho as I am not a scriptor which usually leads to me rushing a map at the end because I get annoyed about how I can't make what I really want.

What I'd want to do and can help with
Mapping - I've been making maps for world at war for years and love it and have learned more and more with each map, currently I have 9 maps released I believe
4 in which can be found in the Reapers Map Pack (Minecraft Village, Cxca, Saloon, Die Festung)
Model Porting - Since my second map I've been porting models but even before modding I've been creating my own 3d models too
Sound converting -  I can add custom sounds
Player model porting - I can port players in maya and fix possible weight paint issues

What I'd like for help.
-I'd like someone to help me script a release EE that is a little challenging, able to be done solo, and it over all fun
-I'd also like if someone knew or alreardy had some zombie models that have gibs (as of yet I don't know what I'd map but know that I want to make the map as a coop project so I'll take my helps input on ideas(
- Some who could make a nice menu for the mod would be great too!

I'm really excited to do this so hit me up with some replys and lets get building!

We can chat on Discord after we agree to want to help each other out!
4 years ago
Hello, today I bring you a recreation of the Monopoly zombie map from Black Ops 3 made by Kill Joy. This map isn't 100% the same as it features different weapons and players. Overall I plan to bring everything I can back from the original one but I am no scripter so I will be reaching out for help. I've taken some very early screen shots here for you I hope you enjoy.






Features planned:
Custom Player (Lucifer) -Done
waw, bo1, bo2, mw3 weapons - Done
custom power up
bo1 perks - Done
shootable ee
buyable ending - Done
song
time gameplay
custom camos - Done
off board teleport - Done
chance cards - Done

4 years ago
New YouTube series where I make a map with everyone’s reasonable input. Make sure you leave a comment on the video of what to do. This map will be like the early days of WaW modding when bo1 perks were just added. Make sure you subscribe and click the bell to be alert when the next video is released.


Double Post Merge: August 29, 2018, 02:24:38 pm
Part 2 just uploaded! Show some love!

6 years ago
Here's a bottomless Clip model I made in blender enjoy.


*note* Model uses mtl_x2icon_gold material


6 years ago
Hello, today I encourage everyone to download the Reaper Map Pack for WaW with 9 maps. After downloading the pack I’d like to see what maps were peoples favourites from best to worst in order!

Map Packs https://www.ugx-mods.com/forum/index.php/topic,12233.390.html
6 years ago
Today I have a bridge prefab for everyone :)

This bridge uses all world at war textures, feel free to stamp my prefab and apply your own.

No credit needed if used


simply put in map_source\_prefabs

Download below
8 years ago
Modern Mansion

I've decided to make a mansion like we have seen many of times. The different with this one is the fact that it will be pretty detailed as if someone actually lived in it and it wasn't just a giant open storage room.

Black Ops 3 Box (The Giant)

Features to hopefully not ruin anything

- Ported Models (some with custom images)

- Bo2 Player models (by me) hopefully with quotes for misty

- Double points effect other drops like in more recent call of duty's

- perks (Bo3 machines and custom images for ones I can't get working like stamin up's bo3 model)

- Custom models (by me)

- Custom HUD

- Bo1 and Bo2 weapons
8 years ago
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