Recently i attempted to make my own custom perk, and after getting everything worked out (I dont remember what i changed last), i attempted to run my map normally and it just CRASHES, no error message, nothing. It simply stops responding. Then it was suggested that i run it in "Developer 1"...
Okay so i changed my perk to Leadfoot, and added the script to the power. Now when ever i launch my map it looks like im about to spawn (Process bar vaishes after full) and the game crashes. Heres the code for my _zombiemode_perks: [code]#include maps\_utility; #include common_scrip...
That is kind of why i made this post, everything IS set up now. The machine, the triggers, the perk. My only problem is that it says the power isnt active even though it is, and i followed ZKs tutorial to the teet. Its likely that the files have changed over the years and things have changed but tha...
I used ZKs tutorial to change things like shader, hintstring, and all that. I just needed to know where the perk function itself went. I did what Hitman said and when i get in game the perk machine only says "power must be activate fist" which im guessing is something that i did wrong on m...
Thread this in _zombiemode_perks.gsc anywhere, so it gets called:
Code Snippet
Plaintext
level thread players_daisies();
I modified it a bit, should work from quick look:
[code]players_daisies()
10 years ago
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“For me, I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.”
― Neil deGrasse Tyson
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