broken avatar :(

IZaRTaX

Posts
44
Respect
194
Forum Rank
Legless Crawler
Primary Group
Community Mapper Elite

Forum Stats

More Stats
Date Registered
June 03, 2015, 07:47:04 pm
Additional Groups
Posts
44 (0.032 per day)
Last Active
March 23, 2019, 10:37:34 pm

Forum Profile

Gender
Male
Country
Local Time
March 26, 2019, 10:15:25 pm

Contact & Social Links

Steam
This one ?





if yes it's called fx_mp_ash_falling_large.efx

You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx

17 days ago
Well, I redo everything completed the fifth_zone by 2 separate zones (loop) + added the test map now it's working :+1:


[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone"...
37 days ago
Press F (filter) and uncheck GoalVolumes
38 days ago
Should working like that

[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone",      "third_zone",   "enter_third_zone" );
add_adjacent_zone( "second_zone"...
38 days ago
You can find the sound in \raw\soundaliases\destructibles.csv

[code]# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
explo_redbarrel,,SFX/Destruction/exp/barrel_##,!wii,0.8,1,0.9,1.05,500,5000,10000,,,,,explosion,,3d,,,,,all_mp,curve2,,,,exp_debris,,curve3,,,,0.5,,,,,,,50,95...
194 days ago

Login

or login with an authentication provider below
Twitter
Discord
Steam
Twitch
Google
Loading ...