broken avatar :(

IZaRTaX

Posts
44
Respect
194
Forum Rank
Legless Crawler
Primary Group
Community Mapper Elite

Forum Stats

More Stats
Date Registered
June 03, 2015, 07:47:04 pm
Additional Groups
Posts
44 (0.030 per day)
Last Active
March 23, 2019, 10:37:34 pm

Forum Profile

Gender
Male
Country
Local Time
May 25, 2019, 02:55:09 pm

Contact & Social Links

Steam
This one ?





if yes it's called fx_mp_ash_falling_large.efx

You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx

77 days ago
Well, I redo everything completed the fifth_zone by 2 separate zones (loop) + added the test map now it's working :+1:


[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone"...
97 days ago
Press F (filter) and uncheck GoalVolumes
98 days ago
Should working like that

[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone",      "third_zone",   "enter_third_zone" );
add_adjacent_zone( "second_zone"...
98 days ago
You can find the sound in \raw\soundaliases\destructibles.csv

[code]# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
explo_redbarrel,,SFX/Destruction/exp/barrel_##,!wii,0.8,1,0.9,1.05,500,5000,10000,,,,,explosion,,3d,,,,,all_mp,curve2,,,,exp_debris,,curve3,,,,0.5,,,,,,,50,95...
254 days ago

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...