Make sure you are not in developer mod,
/developer 1
/developer_script 1
Before you launch the map open the console these values should be at 0
/developer 0
/developer_script 0
:ok_hand:
/developer 1
/developer_script 1
Before you launch the map open the console these values should be at 0
/developer 0
/developer_script 0
:ok_hand:
3 months ago
Amazing work, I like the sound switch between combat mod this is amazing! Well designed, well optimised map !
Thanks you very much for this map! :+1:
Thanks you very much for this map! :+1:
2 years ago
It is not a .iwi error but script errors

Edit: Wrong post
> https://www.ugx-mods.com/forum/scripting/11/error-image-...

Edit: Wrong post

6 years ago
This one ?

if yes it's called fx_mp_ash_falling_large.efx
You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx

if yes it's called fx_mp_ash_falling_large.efx
You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx
6 years ago
Well, I redo everything completed the fifth_zone by 2 separate zones (loop) + added the test map now it's working :+1:
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone"...
[code=cpp]add_adjacent_zone( "start_zone", "second_zone", "enter_second_zone" );
add_adjacent_zone( "start_zone"...
6 years ago
Press F (filter) and uncheck GoalVolumes
6 years ago