IZaRTaX

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June 03, 2015, 07:47:04 pm
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February 09, 2020, 12:44:14 am

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March 06, 2021, 04:47:24 pm

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This one ?





if yes it's called fx_mp_ash_falling_large.efx

You can find it in raw\fx\maps\mp_maps\fx_mp_ash_falling_large.efx

728 days ago
Well, I redo everything completed the fifth_zone by 2 separate zones (loop) + added the test map now it's working :+1:


[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone"...
748 days ago
Press F (filter) and uncheck GoalVolumes
749 days ago
Should working like that

[code=cpp]add_adjacent_zone( "start_zone",      "second_zone",   "enter_second_zone" );
add_adjacent_zone( "start_zone",      "third_zone",   "enter_third_zone" );
add_adjacent_zone( "second_zone"...
749 days ago
You can find the sound in \raw\soundaliases\destructibles.csv

[code]# Barrels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
explo_redbarrel,,SFX/Destruction/exp/barrel_##,!wii,0.8,1,0.9,1.05,500,5000,10000,,,,,explosion,,3d,,,,,all_mp,curve2,,,,exp_debris,,curve3,,,,0.5,,,,,,,50,95...
905 days ago

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