Hm I'm having trouble figuring this out. I can't seem to get the targetname of the AI's since they are being spawned by the spawner. Is there an easy way to get this? The badguys never acctually take damage since its just a spawner..

11 years ago
badguys is a spawner in the level. I tried it out and if I make it a regular AI it works. I need to use spawners but I'm not sure how to get the actual AI that it spawns so i might have to think of a different way of doing this.
11 years ago
Hey Everyone,
Made some progress making my map work like the following: no health regen, have to kill an enemy AI in order to gain health back.
However, the program can not pass the waittill for some reason. Could someone let me know if I implemented this correctly...
Made some progress making my map work like the following: no health regen, have to kill an enemy AI in order to gain health back.
However, the program can not pass the waittill for some reason. Could someone let me know if I implemented this correctly...
11 years ago
Hm I think this self wait thing is what i need. I'll explain a little better what i'm trying to do. Basically I'm trying to set up the game so you have to kill an enemy in order to gain health back. So i've got all the bad guys and have them all wait to see if t...
11 years ago
Hey Everyone,
Very new to modding cod and I've been trying to figure out how to tell if the player kills an enemy AI with a headshot. I've found some stuff for ai_lochit_dmgtable...and i've combed through a lot of source maps, but i don't see anyone reference thi...
Very new to modding cod and I've been trying to figure out how to tell if the player kills an enemy AI with a headshot. I've found some stuff for ai_lochit_dmgtable...and i've combed through a lot of source maps, but i don't see anyone reference thi...
11 years ago