im sorry i was refering to misc_model --> script_model
im new to the turret stuff.. :p
im new to the turret stuff.. :p
10 years ago
Have you tested that?
- Phil.
That post was so pointless
10 years ago
select the turret and press 'N' then click where it says classname misc_turret or what ever and change it to this:
Key: classname
vaule: script_turret
then give it a targetname and get the entity in the gsc..
and now you can do moveY with this model.. etc.
Key: classname
vaule: script_turret
then give it a targetname and get the entity in the gsc..
and now you can do moveY with this model.. etc.
10 years ago
why are people making this code soo spread out... I will shrink the script for you..:
[code]
{
cost_points = true;
while(1)
{
players = get_players();
for(i=0;i<players.size;i++)
{
if((players.score >= 1000) && (cost_poi...
[code]
{
cost_points = true;
while(1)
{
players = get_players();
for(i=0;i<players.size;i++)
{
if((players.score >= 1000) && (cost_poi...
10 years ago
here is a rotate brush:
there are different ways to rotate, and they rotate differently, similar to moveY,Z & X
there is
[code]brush rotatePitch(360, speed);
there are different ways to rotate, and they rotate differently, similar to moveY,Z & X
there is
[code]brush rotatePitch(360, speed);
10 years ago
too bad there is no :dave: emoticon here as well
10 years ago