Damn.., Dynamic path selected on all the doors? debris, spawnflags: 1
Yes, all the kvps were checked at least 100 times and I'm still sitting trying to fix it.
Post...
11 years ago
I made sure that all the pathnodes are fine, and that the zones arent touching each other. I checked all the kvps once again and checked everything that came to my mind, but still doesnt work. I really don't think that kvps are the problem, because I've managed to make zombies spawn in zone 3 and 4,...
11 years ago
I have 2 triggers. 1 from each side, that are exactly the same. I don't know why but when I was making one big trigger, I couldn't buy the door and when I had 2 the same smaller it worked just fine. Do you think that maybe somehow they make it that it doesn't work? I'll try it when I'll get back
11 years ago
You mean without opening the door which directly leads from zone1 to zone3?
If so yes, you go through zone3 and buy a door which leads to zone4.
The kvps:
Trigger which leads to zone3:
classname ...
If so yes, you go through zone3 and buy a door which leads to zone4.
The kvps:
Trigger which leads to zone3:
classname ...
11 years ago
Well it isn't accassable from the starting zone. But zone2 is small (just one a little bigger than the others room) and it's close to the starting zone, so i thought it wouldn't harm anyone if i adjacent zone2 with start_zone
Post Merge: April 18, 2014, 03:06:47 pm[/co...
Post Merge: April 18, 2014, 03:06:47 pm[/co...
11 years ago
http://postimg.org/image/toaf4yypb/
The green circles stand for the doors and you have the script_flag next to it.
When you enter_zone1 the start_zone and zone1 are suppoust to be adjacent
When you enter_zone2 the start_zone, ...
The green circles stand for the doors and you have the script_flag next to it.
When you enter_zone1 the start_zone and zone1 are suppoust to be adjacent
When you enter_zone2 the start_zone, ...
11 years ago