I'm making a waterfall and I want a splash animation at the end of the waterfall, and the plyr_water_splash_sml.efx seems like a nice one, but this usually gets triggered when a player jumps in the water I assume, how do I make it so this fx get triggered continously?
I'm porting the 115 blocks from bo2 and those have a lot of imageswith weird semi-extensions: _e, _g . Furthermore I'm trying to port barbed wire but I dont know where to put the "~~-gp6_zm_tm_barbed_wire_pole~d91ecc4d.tiff" . Can some1 help me?
picture of the barbedwire texure
( if some1 knows how to put the picture in my post as a picture not as a link, plz let me know)
I wanted to make an outside of the map zombie spawn area look all gloomy and foggy, so I added a lot of volume_litfog and in Radiant they show just fine, but ingame I dont see any fog.
I have this green box in the map called a probe and I have no idea what it is doing. The only thing I know allegedly does is fix ghosting, does it do anything else?
I don't have any shooting sounds in my testing map, all other sounds are fine, like walking or bullet impact sounds, but my weapons just dont make any sounds. Also my map is black and my shadows are all fucked up any help?
8 years ago
Loading ...
New version available!
All running pages of UGX-Mods need to be reloaded for your best experience. Be sure that you finish all your work before updating!