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How to continously trigger an fx?

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Created 7 years ago
by darklogic
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Location: nl
Date Registered: 13 October 2015
Last active: 7 years ago
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I'm making a waterfall and I want a splash animation at the end of the waterfall, and the plyr_water_splash_sml.efx seems like a nice one, but this usually gets triggered when a player jumps in the water I assume, how do I make it so this fx get triggered continously?

 
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