Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!I think the error is due to you not putting: #using scripts\zm\_zm_utility; at the top of the code where it's supposed to go.
Here's some code:
Put code in function. Run function with thread functionname()
did you export them like ADS anims? cause if so that is the issue. You must export them like normal anims (tag_torso,tag_cambone,hierarchy)
Not necessarily. You could make the zone trigger a script but the OP didn't specify. I find it easier to use a trigger.
My example didn't explain how to trigger the code. It's easy enough to figure out.
You can toggle Wireframe display and highlight by pressing "J" and/or "Shift+J"
The first frame of ads down and the last frame of ads up animations define the position of the gun. So as long as you convert them properly everything will ne fine.
Some people get offended by this, but please know I mean no offense:
Here are some tips to clean up your code, make it more readable, and dynamic:
Here is the code cleaned up. I would also set the doors as the target of the triggers and make some more tweaks, but this is cleaner and you can add as many triggers as you want this way: (sorry for any typos or errors, didn't test)
Do you have models/textures associated with 2 and 3?