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Topics - Conbini2017

I want to play music from a struct when I turn on the power.
6 years ago
I want to know how to generate random sounds of struct_script.
6 years ago
Zombie laboratory
115 studies ...
935 Laboratory who was was conducting terrible experiments.

Download here
http://steamcommunity.com/sharedfiles/filedetails/?id=1123633364

Images
Spoiler: click to open...






:Features:
-Shootable EE
-Soul Box
-Zapper
-WARDOG Perks
-BO2 Animated Shaders
-Custom Round Sounds
-Custom Zombies
-bo1 bo2 bo3 Guns
-NSZ Powerup Zombie Money
-Music EE
-Buildable power switch
-Radio EE
-Ambient Sounds

-Map Credits-
dadakhr

-Other Credits-
AndyWhelen
Awesomeguy42
AllModz
AGC
BluntStuffy
DTXPorter
fusorf
GerardS0406
HarryBo21
HitmanVere
IperBreach
JBird632
JiffyNoodles
Jia909
Kryptix
Lilrifa
MakeCents
Matarra
MZSlayer
NateSmithZombies
ProRevenge
ProGamerzFTW
PCModder
Rollonmath
reckfullies
RedSpace200
StevieWonder87
Smasher248
Scobalula
shinged
Treyarch
thezombieproject
TomBMX
Tom Crowley
UGX Forum
WARDOGSK98
xSanchez78

-Tutorials-
CraftDAnimations
IceGrenade
JBird632
UGO aka Wakka

Download here
http://steamcommunity.com/sharedfiles/filedetails/?id=1123633364
7 years ago
I want to make sounds within the range that I have decided.
If you have something to do with scripts or maps, please let me know
7 years ago

There is a zombie that spawns with a door that has not opened yet.
i want to be able to go from the two doors as shown in this figure
i do not understand whether I need a code order but I want you to help me.
Code Snippet
Plaintext
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "test_zone1", "enter_test_zone1" );
zm_zonemgr::add_adjacent_zone( "test_zone5", "start_zone", "enter_start_zone" );
zm_zonemgr::add_adjacent_zone( "test_zone1", "test_zone2", "enter_test_zone2" );
zm_zonemgr::add_adjacent_zone( "test_zone2", "test_zone3", "enter_test_zone3" );
zm_zonemgr::add_adjacent_zone( "test_zone3", "test_zone4", "enter_test_zone4" );
zm_zonemgr::add_adjacent_zone( "test_zone4", "test_zone5", "enter_test_zone5" );
level flag::init( "always_on" );
level flag::set( "always_on" );
}
7 years ago
When I was playing radiant, the lighting states were gone.
Can you display lighting states on the camera? :(
7 years ago
I want to make it so that it can not be heard by sounding a radio and going far away. :)
7 years ago
My map does not spawn zombies from the ground, so I want to suddenly spawn. :-\
7 years ago


I created main_olympia_anim.xmodel_export with maya and tried it exactly as shown in the tutorial video, but it is such a model.
7 years ago
Ads fire does not work properly. :(
Did we have a bad way of exporting maya?
7 years ago
My Radiant does not have a wireframe display of models and walls.

7 years ago
In the remake map of bo1 I would like to import waw weapons, but the first person does not fit in the weapon view model.


This is waw first person.
7 years ago
Please tell me the script to open the door for free with 3 buttons. :)
7 years ago

My headalias are three kinds of heads, but in the game "c_zom_der_zombie_head 1" is the only one.
Is not it possible to use not only "c_zom_der_zombie_head 1" but "2, 3"?
7 years ago
I imported Bo3 zombies on my map,
Something like this image will happen.:(


Ignore the texture of the model.
Models imported tools
Wraith

When I opened the model with maya,
It was different from this video.
:(
We're sorry.
The embdedded media couldn't be retrieved.
View reason
The response was empty.
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Is this probably because maya is wrong?
Or Wraith's import was bad?
7 years ago
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