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Contact Support - Help Center Get help on the UGX Discord. Join it now!Add another script model of a train car(or whatever you are using).
Give it it's own targetname (ex:train2)
Then add it to the .gsc
Also make it move with the 1st train script model.
Requested Tutorial
Alright guys... This is my first time doing something like this so Hopefully I do it right and it's helpful!!!
How to make Models/Brushmodels Move (Trains in Zombie Train)
http://youtu.be/d27ySm6P9n0
Radiant
Create a script model and call it:
Create a trigger_use and call it:
Create a script brushmodel and call it:
That's it for the radiant side of things...
Scripts
Place in your Mapname.gsc after maps\_zombiemode::main();
Create .GSC file in you root/mods/mapname/maps folder and call it train_move.gsc
Here's the script that goes in train_move.gsc
Build mod and make sure that the new train_move.gsc file is checked
Compile like usual
Man i swear i saw a map like this a LONG time ago, can't remember the name though.
Anyway, looks like real fun. Maybe you could add some benches along the walls and stuff to make it feel like an actual metro.
Add another script model of a train car(or whatever you are using).
Give it it's own targetname (ex:train2)
Then add it to the .gsc
Also make it move with the 1st train script model.
open the full console with Shift + ~ and send a screen shot so I can see where the call is coming from. I'm guessing there is a GSC call for it which would cause an error.
As Daedra said that shouldn't inhibit it's ability to run. But for the sake of at least finding the real issue you can go into dlc3.csv in your zone_source and remove the rawfile call for ugx_modder_help.gsc.
Then you must be running the game with developer 1 set. Try changing it to developer 0.
You can ignore it unless your running the UGX mod.