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Topics - chromastone10

I need help with the announcer voices, I have them working (changed the dlc_share.csv) but the voices sound all high pitched
10 years ago
So I followed this tutorial for background music (or in my case ambiance) http://custom-zombies.com/Forums/index.php?topic=19.msg50#msg50  but I can't get it to work correctly, when I start the game I hear nothing, but then I restart the game and the sound plays but the sound alias provided doesn't seem to loop, developer 1 says something like "looping is not a known reverb_falloff_curve" and looking at it with the ugx sound alias editor I saw thats not where "looping" should be added so I corrected it but then didn't hear the sound in game at all
10 years ago
so I tried following jj's car ride tut but I get this error, and Ive asked him but he isn't sure what the problem is so I thought I would ask here, this is the error I get  


and with developer 1 on its says


the console says
10 years ago
Before mappers and scripters run away at the thought of making a tranzit bus im keeping very, VERY, simple, just a loop, and its not a bus, but a train, if anyone can help me do it (im assuming it will be done with vehicle nodes) please contact me on skype: chromastone10 or steam: chromastone10 this is what I have right now on my map that the train path needs to follow, just go to each station and stop for a bit, then go to the next station and stop for a bit ect. http://i.imgur.com/dMFHHWZ.png
10 years ago
This map can be downloaded from the UGX Map Manager.


It takes place after my 2nd map, after finding a plane and escaping you end up crashing :P
https://www.youtube.com/watch?v=IF-MiMk2-_E


Update: think I fixed the buyable ending to not glitch out

Update: Took out dogs so they won't glitch out the map, for some reason though taking them out causes the game to lag for a few seconds when opening the 2nd door, not a big problem but it bugs me, but its better than having the dog round glitch out forever, also added the winters howl back in (yes I know it looks weird, along with the death machine, but I don't have maya to fix it) 1.3: Removed lag that was caused from removing dogs :)

Features:
Working lantern (Scripted by JJ173[Apex] and YaPhi1l ) (model and anims by pauladam316)
Winters howl (thanks to RedSpace200 )
Slides
Black ops guns (including minigun) pack a punchable
Origins stg (thanks to tito)
mob of the dead music
2 mazes (so aMAZEing.... sorry)
flares
buyable ending  (Zk tut)
black ops perks (thanks to bamskater) and waw ones
custom box music :P
one way teleporters (Nukem)
3 bear easter egg for a song (Beauty of Annihilation) (BamSkater)
zombie counter (thanks to MrHankey)
Mac and cheese gun (Fun nod to the normal cheese gun :P )
Type righter intro (thanks to YaPhi1l)
Green eye zombies with custom texures (thanks to ZK tutorials)
Different viewhands (thanks to YaPhi1l)
Snow


Beta Testers:
Dynamicscripters (JJ173[Apex])
Zombi3_Kill3rz
Nascarfanatic24
Pauladam316
miningdogftw
Midget Blaster
rwcookie


Feel free to record gameplay and upload it! I really like watching peoples reactions to my maps :)

(if I forgot anyone please message me and I will be sure to add you)

10 years ago
Map Progress:
100%

-Bo2 Style loadscreen made by me :)



http://youtu.be/QKWckwgogNA

UPDATED SCREENSHOTS:

















What is in the map already:

-BIG EASTER EGG (thanks to Ege115, JR Imagine, BluntStuffy)
-detailing (some from Radimax)
-scripts (thanks to n123q45, RedSpace200, ZK, JR Imagine, Ege115, and Awesome Pie Man)
-TRANZIT TRAIN!!! (thanks to Ege115, jjbradman, YaPhi1l, Bluntstuffy and Radimax)
-Train tracks damage player (thanks to awesome pie man)
-Rain (thanks to cinnober's tutorial)
-Black ops 2 style music stingers (ALL MUSIC IS NOT COPYRIGHTED :) SO YOUTUBERS DONT HAVE TO WORRY) (tutorials by Paragalor)
-fx (thanks to ugx easy fx)
-Weapon scripts (thanks to RedSpace200)
-custom hud (thanks to JR-Imagine)
-Black Ops perks and solo quick revive and bo2 weapon glow (thanks to jei9363)
-Porter Punch (thanks to bamskater aka jei9363)
-Wunderfizz (thanks to bamskater aka jei9363)
-Mystery box kino lights (thanks to YaPhi1l)
-black ops 2 guns (some models by me, some thanks to fatboypro, cfgfactory, stuffed oatmeal, tom_bmx, anonymous, Elfenlied, and tito)
-gun animations (thanks to Stuffed_Oatmeal, Tom_BMX, Javipotter, Adam paul)
-BOSS ZOMBIES! (thanks to RedSpace200)
-Mob of the dead zombies and scripts (thanks to JR Imagine)
-Flux tubes (as seen on Titan Corp. thanks to jei9363)
-kino box lights (thanks to YaPhi1l)
-small easter egg (thanks to GrantDaddy007)
-sounds and scripts (thanks to ZK, Paragalor)
-buildables (thanks to ZK, DuaLVII, and IVIr_Gadd)
-ai fixes (thanks to YaPhi1l)
-Electric Cherry (thanks to Jei9363)
-ORIGINS STAFFS(almost done) (models by me, help/thanks to Awesome Pie Man, pauladam316)
-Black ops zombie spawning where if you get to far away from zombies they die and respawn (thanks to Jei9363)
-Mob of the dead pack a punch camo (thanks to MrTombone8)

Weapon List (So far)

Spoiler: click to open...
-Mauser as start pistol, and B23R as second start pistol
-M14 from black ops
-Tommygun from mob of the dead
-PDW from black ops 2
-Blundergat from mob of the dead
-M27 from black ops 2
-Ray Gun Mark 2 from black ops 2
-Scar-H from black ops 2
-Origins Staffs and Ultimate Staffs from black ops 2
-Origins Stg from black ops 2
-Peace Keeper from black ops 2
-MSMC from black ops 2
-MP7 from black ops 2
-AN94 from black ops2

PERK LIST:
Juggernog
Speed Cola
Quick Revive
Double Tap
Electric Cherry (thanks to bamskater aka jei9363)
Phd (no) flopper (thanks to bamskater aka jei9363)
Mule Kick (thanks to bamskater aka jei9363)
Stamin Up (thanks to bamskater aka jei9363)
Vulture Aid (thanks to bamskater aka jei9363)
Porter Punch (thanks to bamskater aka jei9363)

What will be added:
Full Easter Egg
(maybe) Brutus


Description of map: Your in an old/abandoned? subway station, called Lorkeep station, caught in some old nazi experiments with teleporters and time travel some of the station seems modern yet some of it seems old, back during world war 2,you ride the train around in a loop just like the transit bus (but hopefully more fun, I would need a lot of help from you guys to add this, as I think it would be very cool/fun, but I only planned on having just a train that went straight but after some feedback I want it to be like transit)

Start area (after detailing, some from me, and some from Radimax)



Beta Testers:
ZK
InvDenial/Nascarfanatic24
Ayumu Kagami
RedSpace200
Bamskater/Jei9363
Awesome Pie Man
HexZombies
Ege115
Jei9363 aka Bamskater
UGX Slagovich
UGX Treminor
Jbird632
Astro
Midget Blaster
n123q45
Zombi3_Kill3rz

(anyone else who tested, tested it during alpha stages)

\
10 years ago
something like missing "script compile error maps/ugx_modder_help" or something pops up when trying to start any map I make even after trying to get rid of ugx mod, this error still pops up when I try to play


!!!! I just ended up deleting everything and starting new, im not downloading UGX though because it doesn't work for me and I don't know how to use it very well at all....  :-\


CoDWaW 2014 01 10 16 49 37 99
10 years ago
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