8 years ago
8 years ago
Usually what I do in this situation is create a brush, line up the texture on it how I'd like, and then rotate it to the same angle as the brush I am trying to get the texture to look right on (when you rotate a ...
8 years ago
You can wrap the texture around a corner of a brush. In some cases this will work, in other cases it pays to just make the geo a terrain mesh and use Set in the Surface Inspector.
To wrap: alt+mousewhe...
8 years ago
How can I fit the rotation of a texture to the rotation of a brush like in the prefab of the stair in Giant?
(Right brush is from the prefab)
(Right brush is from the prefab)
8 years ago
I found out how to fix this if you want to use your default_... SSIs like the default_day or somelike.
I wrote a text tutorial: here
I wrote a text tutorial: here
8 years ago