I should mention, that before writing the above message, I tried a function which grabbed enemies damaged, and rethreaded self when still alive. It has the same issues but the added issue of lag. Some guns fire so fast, the script will actually not rethread sometimes and again that means for the ent...
9 years ago
Tzp I tried your suggestion worked better than what I had before thanks for the advice, but basically It looks like
it is still better for functional reasons that I run a separate while loop outside of the main gscs.
Also after making a teleport crossbow weapon and teleing around to test t...
it is still better for functional reasons that I run a separate while loop outside of the main gscs.
Also after making a teleport crossbow weapon and teleing around to test t...
9 years ago
Alright cool, very useful info and I'm sure someone in the future will find all of this helpful too.
I will try to get this worked into _zombiemode from what I can see though, the function
will need to keep checking. If I only thread it one time when the zombie spawns. It will only t...
I will try to get this worked into _zombiemode from what I can see though, the function
will need to keep checking. If I only thread it one time when the zombie spawns. It will only t...
9 years ago
Thank you very much for a fast reply I appreciate the help. I was able to get the script working and very well to the point that it is seamless in game at detecting zombie damage and type/ weapon. The waittill("death") can also be used instead if you only wanted to do something on death, b...
9 years ago
My understand of CodWAW scripting is < 1 
I am trying to just simply get when a zombie is shot by a player and iprintln("Shot detected");
I am getting into using the fx editor and would like to start making some custom weapon scripts, but I can't seem to

I am trying to just simply get when a zombie is shot by a player and iprintln("Shot detected");
I am getting into using the fx editor and would like to start making some custom weapon scripts, but I can't seem to
9 years ago