Alright, Smasher, it is time I gave my review of this map. First off I would like to apologize again for the negative tone of the video. My sense of commentary is still in its alpha stage. The map was SOLID, and I enjoyed every moment of it from start to finish. SLIGHTLY delayed hits, who cares? That should not mean I hate the map.
For the positives:
1. CUSTOM WEAPONS: they were not like their original counterparts, making me want to actually appreciate the former over the latter. It gave a sense of distinction that a maker puts into them in the process of its creation. Adding such a variety of wonder weapons was also commend and praiseworthy. The Blundergats were fun to use, as well, though point whoring was my priority so I couldn't use them for long
. Ill go back and rock out with them, don't worry.
2. MAP DESIGN: The map gave room for solo players to train without becoming too open in the process. Though some textures (to me, at least), seemed a bit large, the map detail was fantastic. The Rainbow Wires in the first room comes to mind (it is so attractive!). The random machines signified the aspect of the map being a lab. Overall, really great custom map in terms of its layout.
3 (Bear with me). THE ARMORY: for 50,000 points (and a LOT of training), the map rewards the player with the best guns known to zombie-kind. The Ray Gun Mark II, the minigun, the peacemaker, the Thundergun, the M1927, and maybe a couple more (I don't have a great memory.)
4. DETAILS: Things such as the custom power up effects, hitmarkers, and a health bar were all good things used in the map. The Huey easter egg with simple but fun to do, and was different from the average buyable ending (I would suggest using a nuke for the 3 min timer so no one just holds a crawler
). Custom perks, like madman stamin-up (my favorite kind!), Who's Who, and Deadshot, were also nice to see. Shangri-La runners were cool, too, as well as the custom Five skins (technically some moon skins as well).
For the problems, I don't have much to say. Nothing in the world is perfect, but nothing stood out as game breaking or worthy of me remembering too much. Most of them just came down to my personal preference. 80 point Insta-Kills are not things that make me want to delete the map and forget it. The Acid Gat may not be the same, with no monkey effect or much stickiness to zombies, but c'mon, its STILL an Acid Gat. Personal opinion can be tough, sorry if I made it sound like the worst map I have seen. No headshot zombies aren't a problem you should address. It's a feature that I, being used to headshots, find odd. This is not a feature that is specific to your map, though. I just see it every now and then and notice it.
Alright, that is my general critique of Decontamination. Hope you will see this review as honest and an attempt to not be too pessimistic.
Your fellow Slaya
Kiru