over this function - addnotetrack_customdialog. I saw her use in the standard maps (the missions) but probably this - addnotetrack_customdialog need include something else for working because in my example isn't working for - addnotetrack_customdialog.
You will need a function to actually tell your ai to do dialog. Check ber3_util.gsc and look for "say_dialog" and "is_active_ai" functions and paste them both into your mapname anim gsc
Ex Level.scr_sound ["sarge"] ["speaker1234"] = "speaker1234"; Level.sarge say_dialog( "sarge", "speaker1234", true ,true,false); // There is also a function called play_generic_facial( sound, looktarget) If you pass the player as looktarget it will face the player then say the dialog with lip sync.
hi! I No all understand a little. Can you write a simple such code how it might look like full code, please. Just there are moments you mentioned in your post, I have never seen and I'm confused)
Advise me please. as i think that i have problem with soundaliases. I see many forums and other sites about this topic but it's no helped me, and I do not understand.
This is example how i want to do:
Such moment. I want to make a dialogue for my allies actors. the like code examples working in all standart maps named_anim.gsc into CoDWaW (SP):
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and i write so code for dialogue (animation + sound):
but still this code don't working. CoDWaW doesn't show any errors when loading this map .
the map starting complite and i walking in the map and Chernov and Reznov spawning - ok, but they don't talking both
Help, what could be the problem, at least understanding of the causes. code like as a "self playsound (....);" - no interest because then actor speech without animation lips