I fucked up. Was gonna save a prefab and made a new folder inside of my "map_source" instead of saving it in my "_prefabs" folder.
When I try to compile the map I get the following message:
ERROR:
Map C:/Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_factory.map, Entity 0, Brush 173: Material with 0
texture scale.
Open and re-save 'C:/Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_factory.map' from Radiant to fix this.
I am unable to start Radiant with the map selected doing so results in these two messages:
EntityDef::parse: { not found
GetLastError() = 0
Would you like to edit Preferences before exiting Radiant?
and
(name.length() > 0)
C:/Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\radiant_modtools.exe
q:/t7\pc\code\tools\radiant\eclass.cpp:1615
Does anybody know how I can fix this so I can at least manage to open my map with Radiant?