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Problem with custom xmodels

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Created 9 years ago
by niick555
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Date Registered: 8 June 2015
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Good night, okay ??
I'm doing a custom map for BO3, but I'm having problems with my custom xmodel ... I try to import an xmodel, and it's not compiling the model as it should: certain sides of the model does not appear ... I think it's a problem with the Normals, but in Maya everything is correct and in the game no ... Does anyone have a solution?

Image in Maya (repair on corners, on wall thickness):


Images in the game:




Thank you very much!!

Double Post Merge: January 17, 2017, 03:12:50 am
I did some tests and realized that the problem is that the "house" is an entire model, imported completely... So the parts of "inside" do not appear, I believe that not to render... There is some way to clean that? Or just splitting the model and importing part by part?
Last Edit: January 17, 2017, 03:12:50 am by niick555
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I can't help you with maya, but I wanted to mention that it seems like you could have built that exact same model in Radiant. The building looks like it's made of simple shapes which can easily be done using texture patches.

My guess is incorrect export settings. (I have never used Maya before.)
And you used the xmodel to bin tool?
Last Edit: January 21, 2017, 11:35:23 am by MegaMech43

 
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