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ParseSmoothing(): Unknown smoothing name (build error)

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Created 9 years ago
by jmt9910
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Location: ca
Date Registered: 9 May 2013
Last active: 7 years ago
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I have been working on my map for a couple hours now, but with my latest attempt at running a build to play it, I received this build error:

Quote
Unknown smoothing name 't7_plaster_smooth_dirty_01_blue_pale_wet'
  col_map:maps/zm/MYMAPNAME.d3dbsp

I have not done any scripting in my map yet, just mapping.

Double Post Merge: December 11, 2016, 05:06:10 am
I just used Radiant's texture find/replace tool and replaced the "t7_plaster_smooth_dirty_01_blue_pale_wet" texture with "t7_plaster_smooth_dirty_01_blue_pale" and I still get the same compile error with the "t7_plaster_smooth_dirty_01_blue_pale_wet" texture that's not even in my map anymore.


ughh how do I fix this?
Last Edit: December 11, 2016, 05:06:10 am by jmt9910
Marked as best answer by jmt9910 9 years ago
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I finally managed to figure out how to fix this myself. So if anyone reading this has the same problem, this is how you fix it:

1. Find the places of the textures in your map that have the smoothing error.
2. Go to Textures > Edit Texture Layer > Smoothing
3. If the brush that had the texture on it has no smoothing texture on it in this view, select it and put either a "smoothing_smooth", "smoothing_hard", "smoothing_other" texture on it, while in the Edit Smoothing Texture Layer mode (these smoothing textures can be found under the Tools section of textures).
4. Once you apply these smoothing textures, go back to Textures > Edit Texture Layer > Material
5. Make any texture material placement changes that the smoothing may have changed on you.
6. Save and compile! It should now compile without these errors.

 
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