I'm running into an issue when linking my map. I get an assert, and the map won't load.
Here's the output:
ASSERTBEGIN ------------------------------------------------------------------- (6 == version) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe q:\t7\pc\code\src\xanim\xmodel_load_obj.cpp:448 ASSERTEND --------------------------------------------------------------------- xmodel:skybox_default_black gfx_map:maps/mp/mp_alley.d3dbsp ASSERTBEGIN ------------------------------------------------------------------- (6 == version) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe q:\t7\pc\code\src\xanim\xmodel_load_obj.cpp:448 ASSERTEND --------------------------------------------------------------------- xmodel:skybox_default_black gfx_map:maps/mp/mp_alley.d3dbsp ASSERTBEGIN ------------------------------------------------------------------- (6 == version) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe q:\t7\pc\code\src\xanim\xmodel_load_obj.cpp:489 ASSERTEND --------------------------------------------------------------------- ^1ERROR: xmesh 't6_props\vista\skybox\t6_skybox.xmodel_bin' is a collision mesh, not a renderable mesh xmodel:skybox_default_black gfx_map:maps/mp/mp_alley.d3dbsp ^1Could not parse mesh 't6_props\vista\skybox\t6_skybox.xmodel_bin' for xmodel 'skybox_default_black' xmodel:skybox_default_black gfx_map:maps/mp/mp_alley.d3dbsp
How do I go about fixing this? I've tried verifying the local files, rebuilding the map, etc. but nothing seems to work. I've found the directory for 't6_skybox' but I cannot find where that file is being used within my map. Any help would be appreciated.