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weird riser problems

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Created 12 years ago
by fatboypro
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so when i play my map the riser work but after the zombies rise the zombies start derping  :'(
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so when i play my map the riser work but after the zombies rise the zombies start derping  :'(

Have you got the following KVP on your riser structs?
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script_noteworthy
find_flesh
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Have you got the following KVP on your riser structs?
Code Snippet
Plaintext
script_noteworthy
find_flesh
yes
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I'm not sure then, other than maybe something to do with your pathnodes.
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Have you got the following KVP on your riser structs?
Code Snippet
Plaintext
script_noteworthy
find_flesh

If you added this KVP and they are behind a window they will not work. That KVP is for zombies not looking for a window b4 attacking players. So remove it from structs behind windows. Hope this helps.
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If you added this KVP and they are behind a window they will not work. That KVP is for zombies not looking for a window b4 attacking players. So remove it from structs behind windows. Hope this helps.
i know that but its not behind a door


Post Merge: March 11, 2014, 08:54:18 pm
here is the spawners kvps

here is the script struct where the zombies actually rise

here is the zone kvps

Last Edit: March 11, 2014, 08:54:50 pm by fatboypro
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Don't know if it would actually fix it but you don't need a target KVP on your script_structs.
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Don't know if it would actually fix it but you don't need a target KVP on your script_structs.
well I followed your tut on youtube
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well I followed your tut on youtube
Then you followed it incorrectly.
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Then you followed it incorrectly.
well wouldn't the zombies not spawn at all

Post Merge: March 12, 2014, 03:55:41 pm
any more ideas?
Last Edit: March 12, 2014, 03:55:41 pm by fatboypro
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are the risers behind a window? becuase if they are then they dont need the

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i know that but its not behind a door
Marked as best answer by fatboypro 12 years ago
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FIXED!!!!!!!  :D  :D  :D :D :D
Steam deleted sp_tool and mp_tool

 
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