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Water brushes/patches affecting Lighting on intersecting patches?

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Created 8 years ago
by ProRevenge
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Location: gbEast Midlands
Date Registered: 7 February 2015
Last active: 3 years ago
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So here is the issue, I have mini "pools" of water around the map, done by either a water patch with a clip_water brush under it, or a clip brush with a water texture on the top face, and both result in the issue, the patches that make up the pool don't light up correctly, or light up at all it seems, as the image shows:



Weird thing is, the river made up of a patch running through the middle of the map does not cause the issue to the brushes that is in contact with, only my stationary pools of water have the issue.
Any idea on how to fix this without simply removing the water?

 
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