UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

movign a model

broken avatar :(
Created 4 years ago
by CyberShot
0 Members and 1 Guest are viewing this topic.
547 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 March 2016
Last active: 4 years ago
Posts
9
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
CyberShot's Groups
CyberShot's Contact & Social Links
Hello everyone. I am trying to get back into making maps for Call of duty world at war. I have everything installed and working. Going to try the script placer later today. I am working on a map and I am trying to make a book case move. I put the model in my map, added some books and turned it into a prefab. when I try to make it a script model, I get an error. how do I get it where I can give it a name / targetname?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 6 September 2019
Last active: 2 years ago
Posts
10
Respect
Forum Rank
Legless Crawler
Primary Group
Community Mapper
My Groups
More
×
Vertasea's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Vertasea's Contact & Social Links
You can't make a prefab a script_model. It doesn't work like that. What you need to do is enter the bookcase prefab and select all of the models and make them a script_modle. You can do this by right clicking on the grid and hover over script then select script_model. Then you can give them a targetname. In script you would want to get an array of the models using GetEntArray and then you can move them.

 
Loading ...