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Lightgrid error?

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Created 12 years ago
by Deleted User
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  • steviewonder87
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steviewonder87
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Anyone know how to fix this error I get when compiling?

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Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_oil_rig.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_oil_rig.vclog' not found; using static model origins only.
Using 16902 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_oil_rig.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_oil_rig.grid_not' not found.

Needed to insert too many points. (Attempted: 54815, Max: 54407) Using 'lightgrid_sky' brushes in the sky where vehicles fly may fix this.

All I found was to the suggestion to make the lightgrid smaller, however I haven't touched it at all since the last compile, and I don't have an excessively large lightgrid anyway (I actually reduced it recently due to hitting the memory limit)

Thanks
Last Edit: September 16, 2014, 01:05:43 am by steviewonder87
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I believe the problem was your lightgrid is too big, adjusting the size would have helped, but im sure you will still be near max capacity
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  • steviewonder87
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steviewonder87
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The problem was not that the lightgrid was too big, I just had to add a lightgrid sky above my map since my map has a lot of verticality.

 
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