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Electric_door opens after power(not buyable after)

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Created 5 years ago
by minidude140
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Location: us
Date Registered: 11 June 2016
Last active: 2 years ago
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As the subject says I cannot get my doors to work properly! I originally followed this and my doors automatically opened when the power was activated.  After some googling, I followed this tutorial now my door has the hintstring, but after the power is turned on the doors can't be purchased and dont move.  I don't get any in game "trigger" signals. 

Double Post Merge: November 16, 2018, 01:32:07 am

So I did a little more research and testing.  It appears the original scripting doesn't have buyable power doors.  At least none of the four original maps did.  Vurrukt used the Script_noteworhty : electric_door, because the two spawnpoints were sepperated by an unbuyable "power must be enabled" door.  I also found that at the bottom of the custom scripting there was a youtube example and that door functioned exactly like the script electric_door did.  Is there a way to make my doors only buyable after the power is enabled?  If I knew how to script I'm sure I could write it in, but I do not.  Any help would be greatly appreciated.  Untill then I will change my map plans and carry on!
Last Edit: November 16, 2018, 01:32:07 am by minidude140

 
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