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Compile Error (-Blocksize)

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Created 11 years ago
by brandontr3
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Location: us
Date Registered: 9 September 2014
Last active: 5 years ago
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I am currently making my map right now and since i made a prefab of a broken wall which is pretty detailed and pasted it like 8 times around my map, after i save and compile i get this:

Code Snippet
Plaintext
File Handles:
----------------------
27018 files in iwd files

using map radiosityScale 0.75


using map contrastGain 0.8

WARNING: ambient 0.15 > sunlight 0, increasing sunlight to match ambient
deleted 6 duplicate polys from 208 poly mesh (null)
building collision data...

Ran out of triangle refs.
This can happen in a big map with simple geometry and default blocksize.
Try using -blocksize 0 in cod2map.

What does this mean and how would i fix this? :/

Double Post Merge: September 28, 2015, 08:59:15 pm
EDIT: I have copied and pasted my map into another mod in launcher, deleted a bunch of brushes and found that one brush that caused this issue and deleted it. Now i have my original map with that brush taken away and it's still giving me that error. I tried deleting a couple mroe brushes like it and it didnt work. Im so fustrated this makes no sense
Last Edit: September 28, 2015, 08:59:15 pm by brandontr3

 
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