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Contact Support - Help Center Get help on the UGX Discord. Join it now!(Image removed from quote.)even more proof the the moniter from five was a fx
The TV is just an animated gif as suggested earlier in the thread. I positioned it in a fx, aligned the fx by using a joint location on the traps machine model, then spawned the fx on the model's tv tag. I don't know why using IW didn't add a materialType for placing animated textures on models directly, but they didn't - so FX is currently the only way. CoD5 does not have a way of playing cinematics on models (but CoD4 does!!)
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