"Did a quick playthrough, and here are some of my thoughts.
/Detailing is good, but imperfect. Many rooms felt empty, or not sufficiently fleshed out.
Because the rooms are small, I didn't want to stack it full of furniture otherwise it'd be too tight to walk around. When I tried adding furniture etc, I came across issues with the zombies glitching out as the space wasn't wide enough for them.
-Pacing isn't great. First room is with an M1A1, and a door for 2000. I figure for 2000 points there'll be something decent behind that door. There wasn't. There was a G43, which is even worse than the M1A1, and a door for 3000. This felt more irritating and senseless than it did challenging, especially because opening a new area should mean opening a new area, and not really opening a janitor's closet.
Agreed, but it was more for the co-op element as there are 2 player spawns in either of the starting rooms. It's not really made for solo play.
+The idea behind the map was good, and I definitely think there's a good foundation to build on here.
+I really liked a lot of the sound effects, such as the ambient music, and the main menu theme.
-I'm generally opposed to buyable endings, because what's the point of replaying something you've beaten?
To be honest, I only went for a buyable ending as a friend recommended it.
All in all, I'd say it's like a...6/10. There's room for improvement, and it's a good concept that I think you should continue to fine tune. Specifically you should seek to fine tune the balancing and the detail.
What other maps have you made? I feel like I played something else in the past that you might have made.
Nazi Zombie Forschung, about 13 years ago
Feedback much appreciated :-)