UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Revery

broken avatar :(
Created 3 weeks ago
by stig4532_
0 Members and 1 Guest are viewing this topic.
622 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 5 June 2025
Last active: 4 days ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
My Contact & Social Links
More
×
stig4532_'s Groups
stig4532_'s Contact & Social Linksstig4532aAlmondoFM

 

Updated 03/07/2025

Download link: https://www.mediafire.com/file/8mld1bm4fpihhw9/nazi_zombie_revery.exe/file

Take on the zombie horde at an abandoned Victorian railway station. Starting in the main house, you will face an onslaught of zombies and with no repairable barricades, there is a sense of urgency to leave the house and explore the remains of the old station.
 
With narrow corridors and obstacles in your way, do your best to take out the zombies to gain enough points to acquire the buyable ending, by escaping on the next train home.
 
Features:
 
- Difficulty: high. co-op recommended;
- Riser zombies only;
- Der Riese style;
- Custom-made assets, including replicas of real world railway infrastructure;
- Buyable ending;
- Custom ambient sounds and menu music from Medal of Honor: Allied Assault;
- UGX Jukebox.
 
 

 


 
 
Special thanks to Kroupa for general help and beta testing and to Numan and Marthur on the UGX Discord for help with glitches/bugs.
Last Edit: July 03, 2025, 12:53:41 pm by stig4532_
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 23 November 2020
Last active: 3 weeks ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
DanceDanceDance's Contact & Social Links
amaaazing map soo ocool bussing
Last Edit: June 21, 2025, 02:23:40 pm by Moderator (Approval)
broken avatar :(
×
broken avatar :(
Location: aqAgartha
Date Registered: 24 November 2014
Last active: 2 days ago
Posts
24
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Hurtling through time and space since 1945.
Signature
Kicking zombie ass since 11.11.2008.
×
Die_Glocke's Groups
Die_Glocke's Contact & Social Links
Did a quick playthrough, and here are some of my thoughts.
/Detailing is good, but imperfect. Many rooms felt empty, or not sufficiently fleshed out.
-Pacing isn't great. First room is with an M1A1, and a door for 2000. I figure for 2000 points there'll be something decent behind that door. There wasn't. There was a G43, which is even worse than the M1A1, and a door for 3000. This felt more irritating and senseless than it did challenging, especially because opening a new area should mean opening a new area, and not really opening a janitor's closet.
+The idea behind the map was good, and I definitely think there's a good foundation to build on here.
+I really liked a lot of the sound effects, such as the ambient music, and the main menu theme.
-I'm generally opposed to buyable endings, because what's the point of replaying something you've beaten?
All in all, I'd say it's like a...6/10. There's room for improvement, and it's a good concept that I think you should continue to fine tune. Specifically you should seek to fine tune the balancing and the detail.
 
What other maps have you made? I feel like I played something else in the past that you might have made.
Last Edit: July 01, 2025, 06:42:37 pm by Die_Glocke
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 5 June 2025
Last active: 4 days ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
My Contact & Social Links
More
×
stig4532_'s Groups
stig4532_'s Contact & Social Linksstig4532aAlmondoFM
"Did a quick playthrough, and here are some of my thoughts.
/Detailing is good, but imperfect. Many rooms felt empty, or not sufficiently fleshed out.
 
Because the rooms are small, I didn't want to stack it full of furniture otherwise it'd be too tight to walk around. When I tried adding furniture etc, I came across issues with the zombies glitching out as the space wasn't wide enough for them.
 
-Pacing isn't great. First room is with an M1A1, and a door for 2000. I figure for 2000 points there'll be something decent behind that door. There wasn't. There was a G43, which is even worse than the M1A1, and a door for 3000. This felt more irritating and senseless than it did challenging, especially because opening a new area should mean opening a new area, and not really opening a janitor's closet.
 
Agreed, but it was more for the co-op element as there are 2 player spawns in either of the starting rooms. It's not really made for solo play.
 
+The idea behind the map was good, and I definitely think there's a good foundation to build on here.
+I really liked a lot of the sound effects, such as the ambient music, and the main menu theme.
-I'm generally opposed to buyable endings, because what's the point of replaying something you've beaten?
 
To be honest, I only went for a buyable ending as a friend recommended it.
 
All in all, I'd say it's like a...6/10. There's room for improvement, and it's a good concept that I think you should continue to fine tune. Specifically you should seek to fine tune the balancing and the detail.
 
What other maps have you made? I feel like I played something else in the past that you might have made.
 
Nazi Zombie Forschung, about 13 years ago
 
Feedback much appreciated :-)
Last Edit: July 06, 2025, 04:21:52 pm by Moderator (Approval)

 
Loading ...