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Contact Support - Help Center Get help on the UGX Discord. Join it now!Oh my God I loved the beta version of this map! It looks so visually pleasing I can't wait to play!
Double Post Merge: March 30, 2024, 04:32:33 am
Wow. This was an adventure. I think I spent about 3-4 hours playing this map and SOMEHOW I figured out everything (besides finding the dynamite for spawn Jug) and I was able to get all the way to the end. I did die before I could beat the map, but I was really tired and was being pretty stupid. I fucking love this map btw, I can't believe what you did with it. It is a stunning looking map, and I can't believe how much detail went into this. It almost felt like the old map called Aztec from World at War, with how huge and confusing it was. I do think that it was a little but hard to figure out what to do most of the time, but in the end I prevailed every time. I do have to say, I feel like you released a version that isn't right. The perk machines were all treyarch, but a lot of them had infinite warfare jingles which confused me. In one of the screenshots of the map you took, you had an inifinite warfare perk where vulture aid was in my game, so I think there's an issue with the perks. I do think that you should add more perks to the map, as there were obviously tons of perks seen 2-3 times in the map, and I feel like with perks such as tomcstone, who's who, deadshot (which you didn't put in but trolled lol), and maybe some custom ones if you know how to do that sorta thing. I don't like how the Galil was like a gun I found on the wall, as the gun for opening the pyramid, and a gun randomly on the ground. Really weird to me. Also a lot of the guns are too weak, the type-25 being a huge one. I also think you should try adding double tap 2.0, as it would make the high rounds much less stressful, since it took me until round 34, with countless downs, to make it to the end. Having so many wall buys appear like 2-3 times was also a bit weird. I think what you could do is add guns that are pack-a-punched already to the wall or hidden in the map, and remove the non-upgraded versions so you can have more room for more guns. I would also suggest removing as many b01 guns as possible so you can have tons of room for whatever custom guns you want. The Spaz was also weird, because I got 2 different varients and they were both called the Spaz-24 when upgraded, but the new one you added behaved completely differently, so the name was strange. Sorry for all of this text, I just felt like you really deserved a full and honest review and feedback for your map and I really adored almost everything about it. I really hope you make more maps or update this one soon!
Edit: The cds were fucking awesome too. I forgot to add that the soul chests, or whatever they were, were invisible for me. I only knew they were there because of the vulture aid noise. ALSO with the default weapon, it was a direct issue with widows wine. It gave you the default weapons and you switched to that gun to throw the grenades for widows.
Edit 2 (lol) After playing again, double tap 2.0 is working I think? I swear the first time I played the map the guns were way worse with double tap. Not sure why it changed,
Hey seanathan ! What a detailed review, i thanks you for the time you spent to write it. I already got some of your suggestions but not all. I profit of your comment to answer to everybody who are asking:
Thanks to everybody who played my map, it was a very old project and i'm realy glad you enjoy it guys !
I spent something like a month full time around february to finish the project, i remind you guys, this is my first map on any COD and i was almost learning everything in the same time. So yes i had some problems that i couldn't fix
When i finnaly released my map the 16th of february i thougt almost evrything was working, but a fuc**** error made me crazy during a week ( the crash game bug (LookupLen>0)) Today i still don't know exactly what induced this error, to remove it i had to rollback the map with BO2 & BO3 perks instead of the Candy perks, also i had to remove carpenters and some of my windows to made it to work. I repeat: one week to figure it out (yeah i'm a noob xD). The bug come when you're playing so really difficult to understand.
- There are the double tap 2.0 and the others Bo2&3 perks instead of the Bo1 ones, but as i said there was tha candys before the issue. Idk why you feel it was not the case of your first try.
- I still have problems with deadshot, it freeze player when he takes it -_-, so because of that and because this perks is trah i placed it in the ravine
- I absoluty don't know how to add more perks, i followed Shipuden's tutos to made my map and he doesn't explain how to do it, but the idea is good.
-The weapon progression is still disjointed i have to admit, i did not test enough the map to balance it better, all of your ideas are good. I can tell i also had issues when adding weapons, i normally wanted way more custom weapons but i got dumb and missed a "," somewhere in a .csv -_- so i was stuck. I think i also created the weapon_default issue because of the weapon pack, i added wheird things in the box like bowie, grenades and others.
If i correcly added more weapons in the map, i think i still keeped the bo1 basics weapons, cause there are really bad and make the box less broken, that force the player to spend more money and stay more on the map before the endgame.
-The map has the maxiumum number of separated area.
-The spas name is weird, but the skin of the 2 shotguns are really different, IRL there are differents spas, i may will remove the basic one.
- The soulboxes are intentionnaly invisible, because there are where every perks are outside the pyramid. You can hear a sound near those wich stop when the boxes are full.
Even if your comment is encouraging, i'm not going to fix and tweak stuffs before some time, cause it is really (like really) time consumming. I promise i will do it one day.
I thanks you one more time for your comment, and if you want to help don't hesitate to PM me on discord.