Hello everybody I am trying to compile my map with the launcher and when it is done linking I get this error ^1ERR(6E) scripts/zm/zm_funken_der_toten.gsc (95,1) : Compiler Internal Error : Unresolved external 'zm_usermap::main'
when i went to my gsc file it was perfectly fine how do I fix this here is my gsc file
#using scripts\codescripts\struct; #using scripts\shared\array_shared; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\compass; #using scripts\shared\exploder_shared; #using scripts\shared\flag_shared; #using scripts\shared\laststand_shared; #using scripts\shared\math_shared; #using scripts\shared\scene_shared; #using scripts\shared\util_shared; #insert scripts\shared\shared.gsh; #insert scripts\shared\version.gsh; #insert scripts\zm\_zm_utility.gsh; #using scripts\zm\_load; #using scripts\zm\_zm; #using scripts\zm\_zm_audio; #using scripts\zm\_zm_powerups; #using scripts\zm\_zm_utility; #using scripts\zm\_zm_weapons; #using scripts\zm\_zm_zonemgr; #using scripts\shared\ai\zombie_utility; //Perks #using scripts\zm\_zm_pack_a_punch; #using scripts\zm\_zm_pack_a_punch_util; #using scripts\zm\_zm_perk_additionalprimaryweapon; #using scripts\zm\_zm_perk_doubletap2; #using scripts\zm\_zm_perk_deadshot; #using scripts\zm\_zm_perk_juggernaut; #using scripts\zm\_zm_perk_quick_revive; #using scripts\zm\_zm_perk_sleight_of_hand; #using scripts\zm\_zm_perk_staminup; //Powerups #using scripts\zm\_zm_powerup_double_points; #using scripts\zm\_zm_powerup_carpenter; #using scripts\zm\_zm_powerup_fire_sale; #using scripts\zm\_zm_powerup_free_perk; #using scripts\zm\_zm_powerup_full_ammo; #using scripts\zm\_zm_powerup_insta_kill; #using scripts\zm\_zm_powerup_nuke; //#using scripts\zm\_zm_powerup_weapon_minigun; #using scripts\zm\_zm_easteregg_song; //Traps #using scripts\zm\_zm_trap_electric; // NSZ Kino Teleporter #using scripts\_NSZ\nsz_kino_teleporter; //***************************************************************************** // MAIN //***************************************************************************** function main() { zm_usermap::main(); level thread nsz_kino_teleporter::init(); level._zombie_custom_add_weapons =&custom_add_weapons; //Setup the levels Zombie Zone Volumes level.zones = []; level.zone_manager_init_func =&usermap_test_zone_init; init_zones[0] = "start_zone"; level thread zm_zonemgr::manage_zones( init_zones ); thread zm_easteregg_song::init(); level.pathdist_type = PATHDIST_ORIGINAL; } function usermap_test_zone_init() { zm_zonemgr::add_adjacent_zone("start_zone","krm_zone","enter_krm_zone"); zm_zonemgr::add_adjacent_zone("krm_zone","mainfrontyard_zone","enter_mainfrontyard_zone"); zm_zonemgr::add_adjacent_zone("mainfrontyard_zone","mainhouse_zone","enter_mainhouse_zone"); zm_zonemgr::add_adjacent_zone("mainfrontyard_zone","camp_zone","enter_camp_zone"); zm_zonemgr::add_adjacent_zone("mainhouse_zone","power_zone","enter_power_zone"); zm_zonemgr::add_adjacent_zone("mainhouse_zone","2floor_zone","enter_2floor_zone"); level flag::init( "always_on" ); level flag::set( "always_on" ); } function custom_add_weapons() { zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1); }
Double Post Merge: June 01, 2017, 06:14:54 am i fixed it nvrmind