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void <entity> SetHintString(<hint string>)
[MANDATORY] <hint string> The hint string that will be displayed to the player
CATEGORY:
SERVER/CLIENT: Server
SUMMARY: Set the hint string for the entity
EXAMPLE: t_door SetHintString( Press and Hold ^3[{+activate}]^7 to transmit unlock code )void <entity> SetHintString(<hint string>)
[MANDATORY] <hint string> The hint string that will be displayed to the player
CATEGORY:
SERVER/CLIENT: Server
SUMMARY: Set the hint string for the entity
EXAMPLE: t_door SetHintString( "Press and Hold ^3[{+activate}]^7 to transmit unlock code" )