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[SOLVED] Help with root motion and notetracks

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Created 5 months ago
by Roach
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Location: walesWales
Date Registered: 9 July 2015
Last active: 7 days ago
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So I decided to do something incredibly cursed and (as far as I'm aware) unprecedented
I ported a model into WaW that has an entirely custom skeleton, with entirely custom models
and I made an animscript, animtree, and aitype for it
 
That's all fine and well, but the animations don't properly move the AI throughout the world, and also the GSC code I wrote (as a complete beginner) doesn't seem to be working, I've familiarized myself with waittill, notify, etc, and there are no runtime errors, and there are probably a lot more active people here on the forum than on the UGX discord which is where I've been most active myself.
 
Any help would be more than greatly appreciated!
The below video is what I have so far, the enemy gets stuck behind the barricade since the game relies on notes to tear the boards off
 
SOLVED: just had to change which bone had the movement
 

Last Edit: December 09, 2023, 07:50:54 pm by Roach

 
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