Sorry if the title is a bit vague, I'm still new to this and have no idea what I did to break the project I've been working on. I'm not sure if it's helpful but here's a copy of my logfile http://wddgamers.com/Skopos/console.log
short version: After successfully compiling and launching my map over 100 times I now keep getting "Script Runtime Errors" when launching my map - often referencing "common_scripts\utilities" (I think) the missingasset.csv file in my appdata...mods folder has gone from 1 line to 295 lines. These issues also occurred when I tried making a new map. I have a copy of a version of my appdata...mods mapname folder from a couple of days ago which runs with no issue on a different PC but not if I bring it back to this PC (forgive my ignorance for thinking that might work)
I've tried re-installing mod tools and updating from UGX mod 1.0.2 to 1.0.4 figuring it couldn't hurt (and from what I can tell it hasn't), but I have no clue what I messed up or what I can do to fix it. If anyone is able to help I would appreciate it greatly
long version: I started encountering errors after making a small change to my MAPNAME.gsc file, slightly altering a function and adding a sound file (using the same method I have before with no issue) - no big changes, I have since altered these back to how they were but to no avail. The first error I got was "Script Runtime Error - cannot cast undefined to bool" refering to
looking back at my previous files for some reason I had the following line commented out (I created the file over a year ago and think I was advised to do so as well as delete DLC3_weapons.IWD from my mod folder - but I honestly can't remember)
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// Weapons. Pointer function automatically loads weapons used in Der Riese. level.DLC3.weapons = maps\dlc3_code::include_weapons;
It seems to have been working fine with that line commented out but I restored it anyway and that solved that error message.
The next error seemed to be using
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flag_wait( "all_players_connected" );
which again, had been working fine but I took it out from where I was using it.
The mod will now load (passed the spinning activision thing) but with using the console to set "developer 1" now the initial error I get is "Script Runtime Error - material 'overlay_low_health' is not precached" - I have no idea where this has come from, along with hundreds of missingassets (including german_shepard stuff and ai_bonzai_enemy) This error doesn't appear until after I click the "single player" option on the ugx game menu, after I then start the game I get script runtime errors for a few seconds and then every time I shoot a zombie or other interactions. It then goes crazy repeatedly failing to find soundalias 'ghostwind' (I think that's what it says). Buyable doors no longer make a sound and the "DLC3 Modder Help" line at the top says something about not having a teleporter mainframe with a KVP of something-or-other, which is true I don't have a teleporter of any kind and never have done.
I've tried restoring everything to how it was when it last worked, I've also gone so far as to remove all of my inputs from my .gsc files (except for zones, which aren't the issue) - I can't seem to fix it.
Sorry for the long post I wanted to provide as much detail as possible, if there's more info I can provide let me know Again, if anyone can help me figure out what I did to mess it all up I'd be grateful. Thanks