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Quick revive not on and walking through models

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Created 11 years ago
by brandontr3
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Alirhgt couple questions
1. I noticed i'm able to walk through the custom models i put into my map. Why is that? o.o
2. Also quick revive isnt powered up form the start i have to turn the powe ron in order to get the perk on o.o
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Just put a clip around your models, easy fix.
The reason why some of world at war's models seem to have collision is that they have collision maps which are literally just .map files for the model with clips around it - so rather you make your own collmaps or just clip them.

That's how world at war's quickrevive is by default, you have to tell it to turn on in the script.
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Ahh alright so put a clip around the models and putting a clip on revive will make it turn on by default or?
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The clip has nothing to do with quickrevive no turning on.
Like I said before "you have to tell it to turn on in the script."
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I read it wrong sorry.
Thanks about the models btw.
And i assume "Tell it what to do" means i have to code :/ lmao
How exactly do i tell it what to do?
Marked as best answer by brandontr3 11 years ago
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RadihaX
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Yes it has to be scripted, basically the script you need to edit is _zombiemode_perks.gsc located in raw/maps/
I'm probably guess that you didn't install black ops perks from one of the many tutorials on the site, so even if you do manage to get your quickrevive to turn on at the start, it still is the world at war quickrevive and will not do the self revive feature.

I recommend if you are wanting the black ops style quickrevive then you should look for a tutorial on it.
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Ah yes i forgot about that. I have sniperbolt's tut i thought quick revive was automatically black ops. I will do some research thank you.

My map layout is weird below is the url to an example. I made four different boxes of volume and assigned targetname: zone 3 and target: zone3_spawners. I have one zombie in the middle of them with script_string:riser and targetname: zone3_spawners. I have the script strings as targetname: zone3_spawners_rise and script_noteworthy: find_flesh. The zombie is assigned to all four different volumes to fit zone 4 but they're not rising. Why could this be?

url: http://s1167.photobucket.com/user/BrandonTr3/media/ex_zpsszatbnnu.png.html?o=2

 
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