Alright I've been dealing with this for hours. I'll compile the map without error and it will load all the way to the reflection probe. After that it will load a black screen and say unhandled exception. It also says useFastFile and fs_usedevdir is write protected. Any help would be appreciated.
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
useFastFile is write protected.
fs_usedevdir is write protected.
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 17.64 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 64 MB of video memory and 1423 MB of available texture memory.
Using video memory size to cap used texture memory at 48 MB.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "5".
"r_gamma" = "1.72768".
"snd_volume" = "1".
"ps3_voiceSpeakerGain" = "".
Hostname: Computer
PC IP: 10.0.1.66
end $init 4095 ms
--- Common Initialization Complete ---
useFastFile is write protected.
fs_usedevdir is write protected.
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile setuup_load
WARNING: Could not find zone 'C:\Program Files\Steam\steamapps\common\Call of Duty World at
War\zone\english\setuup_load.ff'
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught