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Compiling _load

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Created 11 years ago
by xpliciit
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Date Registered: 26 September 2013
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It has been a while since i have needed to compile a _load when compiling level and i cannot remember which complile level options im supposed to be pressing for this. Can someone help :P
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In mapname_load it just contains the material for the map loading screen.

Code Snippet
Plaintext
ignore,code_post_gfx
ignore,common
ui_map,maps/mapname.csv

mapname.csv
Code Snippet
Plaintext
victoryBackdrop,$default
defeatBackdrop,defeat
levelBriefing,loadscreen_mapname
Last Edit: August 14, 2015, 05:17:05 am by DidUknowiPwn

 
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