So ive placed some script_structs and made some sounds to use for ambient, the sound works but the perk machines that are close to the sound dont play any sound, its like the ambient is covering the perk sounds(all other sounds like zombies screams work) The other perk machines that are far away from the ambient sound work fine! Here's what i am using in my soundalis for ambient sound:
----------------- Next question, how can i remove the waw backround music that plays in-game? ----------------- How can i set up weapon vox? like vox_crappy etc...? Ive tried making some for the gersh device following the ones treyarch made but never play!
Thanks in advance for help
Last Edit: July 14, 2016, 09:36:00 am by IperBreach86
So ive placed some script_structs and made some sounds to use for ambient, the sound works but the perk machines that are close to the sound dont play any sound, its like the ambient is covering the perk sounds(all other sounds like zombies screams work) The other perk machines that are far away from the ambient sound work fine! Here's what i am using in my soundalis for ambient sound:
----------------- Next question, how can i remove the waw backround music that plays in-game? ----------------- How can i set up weapon vox? like vox_crappy etc...? Ive tried making some for the gersh device following the ones treyarch made but never play!
Thanks in advance for help
1) Try with this line just change the other things,
2) Background Music ? what you mean ? that little music that loops when you're in a round ?
3) what i found about the vox stuff. is that i had to rename the weapon i had to the vox to work actually. Ex : i had the Hg-40 from bo3 and the weaponfile was called hg40 and gave it vox_mp40 and the mp40 is actually deleted from waw it will just not work. So i renamed it to zombie_mp40 and it actually worked. what a lovely fella.
thank you ill try those things, by background music i mean the default waw music that plays constantly during the game, ill get a video up if you dont understand what i mean. Also, if i have a weapon called "test" do i need to make a sound alias called "plr_0_vox_test_0" and in the .gsc write vox_test?
Last Edit: July 15, 2016, 09:57:26 am by IperBreach86
thank you ill try those things, by background music i mean the default waw music that plays constantly during the game, ill get a video up if you dont understand what i mean. Also, if i have a weapon called "test" do i need to make a sound alias called "plr_0_vox_test_0" and in the .gsc write vox_test?