Hi guys.
I have copied the zm_levelcommon_weapons.csv file into my custom map's scripts file. I have added this line of code to the map file's zone file (zm_tutorial.zone):
scriptparsetree,scripts/zm/zm_levelcommon_weapons.csv
Now, when I try to link the map in the Mod Tools Launcher, it gives me this error:
================================================== ^1 ^1----------^ ^1ERR(0) scripts/zm/zm_levelcommon_weapons.csv.csv (1,11) : syntax error, unexpected TOKEN_IDENTIFIER, expecting $end :
For reference sake, here is the entire log:
E:\Steam\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update gdtDB: updating processed (0 GDTs) (0 assets) in 1.292 sec gdtDB: successfully updated database. E:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_tutorial Linking "zm_tutorial" (usermaps\zm_tutorial stable 2535893 v593): processing... ^1ERROR: 'p7_debris_metal_scrap_02' is not a valid physpreset asset physpreset:p7_debris_metal_scrap_02 xmodel:p7_debris_metal_scrap_02 col_map:maps/zm/zm_tutorial.d3dbsp ******************************************************************************** UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_levelcommon_weapons.csv' Linker will now terminate. ******************************************************************************** ================================================== Linker summary: There were 0 warnings and 1 error. Errors: ^1ERROR: 'p7_debris_metal_scrap_02' is not a valid physpreset asset Arguments passed to linker: -language english -modsource zm_tutorial ================================================== ^1 ^1----------^ ^1ERR(0) scripts/zm/zm_levelcommon_weapons.csv.csv (1,11) : syntax error, unexpected TOKEN_IDENTIFIER, expecting $end :
Any idea why this would be happening? Much appreciated!