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Contact Support - Help Center Get help on the UGX Discord. Join it now!Is_Boss(zombie)
{
if( IsDefined( zombie.is_hazmat ) && zombie.is_hazmat )
return true;
switch(zombie.animname)
{
case "megaton_zombie":
case "radz_left_zombie":
case "radz_right_zombie":
case "mech_zombie":
return true;
default:
return false;
}
}
maps\_zombiemode_weapon_box::init();
maps\_zombiemode_weap_venomx::init();
weapon,sp/venom_zm
weapon,sp/venom_upgraded_zm
fx,venom\fx_venom_explo
fx,venom\fx_venom_explo_zmb