Is_Boss(zombie){ if( IsDefined( zombie.is_hazmat ) && zombie.is_hazmat ) return true; switch(zombie.animname) { case "megaton_zombie": case "radz_left_zombie": case "radz_right_zombie": case "mech_zombie": return true; default: return false; }}
maps\_zombiemode_weapon_box::init();
maps\_zombiemode_weap_venomx::init();
weapon,sp/venom_zmweapon,sp/venom_upgraded_zmfx,venom\fx_venom_explofx,venom\fx_venom_explo_zmb